It is time for me to again request your wisdom.
http://elementscommunity.org/forum/index.php/topic,39818.0.html
Duo
/
Fission: Target creature gains +2|+1, this card gets -2|-1. You can use this ability multiple times per turn.
Duo
/
Fusion: Target creature gets -1|-2, this card gets +1|+2.
Convenient summary of Fission and Fusion as they relate to entropy
Fission causes particles to divide into more particles causing entropy to increase. (aka
)
Fusion causes particles to melt together causing entropy to decrease. (aka
)
Based on these definitions, I do not see the reason for these to be duo creatures.
As a mono creature, Matter Mage would have easier access to cross element synergies.
(Unupped: Wyrm, Angel, Heavy Armor, Basilisk Blood)
Fission gives +2X|+X for Casting Cost + X * Activation Cost where X=hp of Matter Mage.
+6|+3 for Casting Cost + 3 * Activation Cost
+12|+6 for Casting Cost + Plate Armor + 6 * Activation Cost
+18|+9 for Casting Cost + Heavy Armor + 9 * Activation Cost
+46|+23 for Casting Cost + Basilisk Blood + 6 turns + 23 * Activation Cost (OTK potential for OTK cost)
Since it gives 2 attack per activation cost, the activation cost of 2 quanta is appropriate. However the casting cost is a bit high.
The casting cost is high because the Matter Mage starts with 6 attack. Less attack would allow a lower casting cost.
Fusion is a 2 attack swing, +2hp and a 2hp CC. This is slightly better than Growth due to the versatility. Cost should be about 2-3 more than the starting stat value.
If we were to have a card that increased the quanta cap, Which element would be better ? and for the opposite affect, ?
Shard of Conscience was abandoned. Its thread would prove useful for the decrease effect.
Mechanically: I would choose the element that would benefit the least among the elements that would benefit enough. (This is mechanic specific)
Thematically: I would choose a physical or mental theme depending on the element chosen thematically.
Example: I would not choose Air because it does not use near 75 quanta. Nor would I choose Gravity because its denial elements are really strong vs near empty pools.