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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1008271#msg1008271
« Reply #1092 on: October 16, 2012, 04:23:44 am »
- Color Hate in MTG vs. Element Hate (Theorectical) in ETG
Are there any notable differences/similarities?
Since the frequency of an element/color is lower is EtG, Elemental Hate cards are more situational and have larger gaps between hate/nonhate usages than Color Hate.

Cards get phased out in MtG. The stay forever is EtG.

We get new cards slowly.
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Offline ARTHANASIOS

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1008716#msg1008716
« Reply #1093 on: October 17, 2012, 04:25:59 pm »
Oh, great Idea Guru Drake (just teasing you :P), what about a high hp :fire creature which can gain +1|-1 per turn? Would that be balanced?
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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1008718#msg1008718
« Reply #1094 on: October 17, 2012, 04:28:19 pm »
Oh, great Idea Guru Drake (just teasing you :P), what about a high hp :fire creature which can gain +1|-1 per turn? Would that be balanced?

Well, that does depend on its base stats and playing cost, neither of which has been provided.

However, I don't see how that fits thematically within a :fire.  Maybe a duo creature with :fire being the ability, but aside from that, it does not seem obvious immediately.  Considering Acceleration, the ability itself may actually be underpowered and may better suit :gravity.

Offline choongmyoung

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1008724#msg1008724
« Reply #1095 on: October 17, 2012, 04:45:10 pm »
Oh, great Idea Guru Drake (just teasing you :P), what about a high hp :fire creature which can gain +1|-1 per turn? Would that be balanced?
Reminds me the Onryo.
« Last Edit: October 17, 2012, 04:47:33 pm by choongmyoung »
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1008746#msg1008746
« Reply #1096 on: October 17, 2012, 08:46:32 pm »
The new Idea Guru has been selected: Drake_XIV

Oh, great Idea Guru Drake (just teasing you :P), what about a high hp :fire creature which can gain +1|-1 per turn? Would that be balanced?

Well, that does depend on its base stats and playing cost, neither of which has been provided.

However, I don't see how that fits thematically within a :fire.  Maybe a duo creature with :fire being the ability, but aside from that, it does not seem obvious immediately.  Considering Acceleration, the ability itself may actually be underpowered and may better suit :gravity.
To expand on what Drake_XIV said:
Since it is not a complete idea (missing attack and cost) the question is if it is balance-able. Looking at Acceleration as evidence it seems easily possible to balance the card. Venom also does one more damage this turn than it did last turn. However this is weaker in 2 ways
1. The hp cost
2. Poison remains when the creature dies

Thematically I would suggest looking into Steam Machine and Acceleration rather than Fire.
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Offline russianspy1234

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1009216#msg1009216
« Reply #1097 on: October 19, 2012, 08:24:26 pm »
so i want to make a card like nightfall but for  :time (or perhaps :time/ :aether or  :time/ :gravity).  How different would the balance need to be since time has dune scorpion, which is a bit more powerful than deathstalker?
« Last Edit: October 19, 2012, 08:51:50 pm by russianspy1234 »
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1009220#msg1009220
« Reply #1098 on: October 19, 2012, 08:59:52 pm »
Perhaps this thread should be retired and Drake start a new one.
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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1009221#msg1009221
« Reply #1099 on: October 19, 2012, 09:02:29 pm »
Perhaps this thread should be retired and Drake start a new one.

Actually, it will.  It will be done later this month or so.

Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1009228#msg1009228
« Reply #1100 on: October 19, 2012, 09:33:14 pm »
so i want to make a card like nightfall but for  :time (or perhaps :time/ :aether or  :time/ :gravity).  How different would the balance need to be since time has dune scorpion, which is a bit more powerful than deathstalker?

I've actually toyed with this idea for a time, but couldn't settle on a solid thematic connection myself.

Regardless, for starters, considering the range, it couldn't be limited to :time [Forced Combo (?)] nor be a :time card [Easily Abusable].  Considering the lock down and stall :time has in element, that would be the worse element to put something like that.  But if you did, it would have to somewhat pricey and/or temporary.

If you went for something that exactly paralleled Nightfall, like stated above, it'd have to be in a duo element [You considered :aether] and considerable more expensive, looking not only at Dune Scorpion, but other candidates both in :time [Deja Vu] and out [If :aether, Psion].  I would actually consider Shard of Patience when balancing something like this.

I will withhold further statements as I think it will be more as a Card Designer and my own feelings when it comes to card creation as opposed to what I feel should be an unbiased view of an ability.  Still trying to determine if these should be kept separate and if so, where I should draw the line.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1009325#msg1009325
« Reply #1101 on: October 20, 2012, 11:29:09 am »
so i want to make a card like nightfall but for  :time (or perhaps :time/ :aether or  :time/ :gravity).  How different would the balance need to be since time has dune scorpion, which is a bit more powerful than deathstalker?

I've actually toyed with this idea for a time, but couldn't settle on a solid thematic connection myself.

Regardless, for starters, considering the range, it couldn't be limited to :time [Forced Combo (?)] nor be a :time card [Easily Abusable].  Considering the lock down and stall :time has in element, that would be the worse element to put something like that.  But if you did, it would have to somewhat pricey and/or temporary.

If you went for something that exactly paralleled Nightfall, like stated above, it'd have to be in a duo element [You considered :aether] and considerable more expensive, looking not only at Dune Scorpion, but other candidates both in :time [Deja Vu] and out [If :aether, Psion].  I would actually consider Shard of Patience when balancing something like this.

I will withhold further statements as I think it will be more as a Card Designer and my own feelings when it comes to card creation as opposed to what I feel should be an unbiased view of an ability.  Still trying to determine if these should be kept separate and if so, where I should draw the line.
Being limited to Time would not be a forced combo unless it was cheaper than its cost thus forcing all Time players to run it. However it would not be as versatile as an alternative design would be. (Versatility can increase the metagame)

One of the flaws in the Nightfall card is the lack of stacking. Players need more than 1 to be able to draw them regularly but if they draw a 2nd or 3rd then it wasted a draw. Ideally you would solve this problem.

I would use Nightfall as the primary comparison with Shard of Patience as a secondary comparison. Nightfall can be an aggro card. Shard of Patience is inefficient if used as an aggro card.
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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1009453#msg1009453
« Reply #1102 on: October 20, 2012, 10:02:53 pm »
Building on the  :time boost discussion...This isn't the best way to incorporate it, but what if it was a card that provided a temporary buff?
Thematic idea: War Readiness/Adreniline surge/ Entering a state meant specifically for combat, as opposed to a 'standard state.' of sorts.
adding the 'stacking' thing enables either a larger stat increase (with the possible provision that it declines over time, going with the theme/ a possible way to control the card's power- or simply an extension of the duration of the buff.)
Now, as for the card itself, perhaps it could read something like this:
Battle Time|Wartime
Permanent.
+3|+3 to all creatures on your side of the field.
Decay: This boost gains -1|-1 per turn. Destroy when boost equals +0|+0.
Drawing more of the same card could make a nice mechanic for thematically melding with  :time. It has plenty of cards that enable multiple draws, perhaps a theme to be looked into in future is cards that require/ are enhanced when more cards are drawn.
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1009472#msg1009472
« Reply #1103 on: October 20, 2012, 11:13:07 pm »
Just my two cents, Gravity sounds like the choice if you want it to be suit with Nightfall.  You could probably base it off of Gravitational time dilation.
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