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Offline ddevans96

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg488080#msg488080
« Reply #12 on: April 26, 2012, 11:34:19 pm »
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Offline OldTrees

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg488085#msg488085
« Reply #13 on: April 26, 2012, 11:41:34 pm »
Immaterial/Immortal = Shroud.

immaterial creatures can die cuz of fireshield
immortals couldnt

but overall i agree with you
Immaterial creatures like Phase Dragon and Immortal can die by Fireshield.
Shrouded creatures can die by Breath of Darigaaz.

yes, cuz in mgt its a difference if an effect goes to "everything", wrath of god kills everything.... like god should if hes angry
False. MtG cares about the word "Target".
Compare Breath of Darigaaz to Kuldotha Flamefiend.
One kills shrouded creatures the other does not.

Rain of Fire acts like Kuldotha Flamefiend not like breath of Darigaaz.
« Last Edit: April 26, 2012, 11:43:29 pm by OldTrees »
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Offline morflinkTopic starter

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg488088#msg488088
« Reply #14 on: April 26, 2012, 11:43:37 pm »
ye, thats the same.
i agree with you
« Last Edit: April 26, 2012, 11:48:56 pm by morflink »
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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg488948#msg488948
« Reply #15 on: April 28, 2012, 12:15:08 pm »
Anti deckout:
Eternity, Shard of Bravery...

how should shard of bravery keep away from out decking ?
Gefühle sind vorrübergehende Konstrukte eines schwächlichen, menschlichen Intellekts, der verzweifelt versucht eine Existenz zu rechtfertigen die ohne Bedeutung oder Bestimmung ist.

Offline Poker Alho

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg488958#msg488958
« Reply #16 on: April 28, 2012, 12:53:47 pm »
Anti deckout:
Eternity, Shard of Bravery...

how should shard of bravery keep away from out decking ?

i think he was naming cards utilized on deckout decks, where SoBr is used to speed up the deckout process by a few turns

Offline OldTrees

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg489102#msg489102
« Reply #17 on: April 28, 2012, 06:47:09 pm »
Anti deckout:
Eternity, Shard of Bravery...

how should shard of bravery keep away from out decking ?
If you have 6 cards in hand and you use SoBe, then your opponent will draw 1 card more than you. This is often enough to make them deck out before you. 6 SoBes can create a difference of 12 cards is played to deck the opponent out. So a 30 card deck with 6 Sobes can deck out a 42|41 card deck depending on if it went first|second.
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Offline morflinkTopic starter

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg489106#msg489106
« Reply #18 on: April 28, 2012, 06:52:21 pm »
If you have 6 cards in hand and you use SoBe, then your opponent will draw 1 card more than you.

oh, i did not think about that, thanks
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Offline NonexistentFlower

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg501312#msg501312
« Reply #19 on: May 20, 2012, 01:05:18 pm »
While many mechanics can be stolen (Ball lightning, for an example: gatherer.wizards.com/pages/card/Details.aspx?multiverseid=191393 and even Silence) it is not okay just to argue (IMO) that "MTG has this; Why don't we?" because if not, our card list shall explode.
If done well, stealing mechanics is fine; if not, it's a wholesale ripoff.
Copying card mechanics is a very risky thing to do.
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Offline OldTrees

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg501314#msg501314
« Reply #20 on: May 20, 2012, 01:20:48 pm »
While many mechanics can be stolen (Ball lightning, for an example: gatherer.wizards.com/pages/card/Details.aspx?multiverseid=191393 and even Silence) it is not okay just to argue (IMO) that "MTG has this; Why don't we?" because if not, our card list shall explode.
If done well, stealing mechanics is fine; if not, it's a wholesale ripoff.
Copying card mechanics is a very risky thing to do.
It is much less risky to attempt to copy the benefit added that a certain set of mechanics provided. This does take more skill to do competently though. The question "Would this be valuable to EtG?" is a question that needs to be asked of all such conversions.
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Offline NonexistentFlower

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Re: analogon to MGT cards and gamemechanix https://elementscommunity.org/forum/index.php?topic=39250.msg501325#msg501325
« Reply #21 on: May 20, 2012, 01:39:29 pm »
The question "Would this be valuable to EtG?" is a question that needs to be asked of all such conversions.

Exactly. Especially since the flavour of the two games' gameplay is rather different.
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