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Offline EmeraldTigerTopic starter

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A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg363487#msg363487
« on: July 10, 2011, 01:08:16 am »
this idea here http://elementscommunity.org/forum/index.php/topic,8914.msg113312#msg113312
introduces the concept. I think the mechanic should effect creatures in a much greater way. It a has an age counter, and the aging does different things to different creatures.
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Offline coinich

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg363559#msg363559
« Reply #1 on: July 10, 2011, 03:30:09 am »
I would argue that this card here would mesh better with any sort of aging concept.

http://elementscommunity.org/forum/index.php/topic,28275.0.html

Offline EmeraldTigerTopic starter

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg363760#msg363760
« Reply #2 on: July 10, 2011, 12:55:08 pm »
I would like to thoroughly develop this mechanic before creating a card idea for it.
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Offline Rutarete

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg363844#msg363844
« Reply #3 on: July 10, 2011, 05:11:01 pm »
So should each element age a different way?
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Offline EmeraldTigerTopic starter

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg363858#msg363858
« Reply #4 on: July 10, 2011, 05:42:31 pm »
That could be an option.
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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg363885#msg363885
« Reply #5 on: July 10, 2011, 06:16:30 pm »
I really enjoy Thalas' take on the idea of aging however, as things age I believe there should be some sort of impending doom factor. Nothing lasts forever.

The positive direction of :time leads to :death.
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Offline Thalas

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg363912#msg363912
« Reply #6 on: July 10, 2011, 07:39:20 pm »
I really enjoy Thalas' take on the idea of aging however, as things age I believe there should be some sort of impending doom factor. Nothing lasts forever.

The positive direction of :time leads to :death.
Removes delay and freeze and target creature loses -2-2 and attacks 2 times this turn?


So should each element age a different way?
Too complex. there should be 2 aging mechanics. max 3.

Offline Rutarete

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg364031#msg364031
« Reply #7 on: July 11, 2011, 12:46:24 am »
So should each element age a different way?
Too complex. there should be 2 aging mechanics. max 3.
But doesn't each element have a specific cost additive or subtractive when determining the cost?
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Offline Thalas

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg364266#msg364266
« Reply #8 on: July 11, 2011, 09:17:07 am »
So should each element age a different way?
Too complex. there should be 2 aging mechanics. max 3.
But doesn't each element have a specific cost additive or subtractive when determining the cost?
I just think that aging should be simple as possible
1 Good aging > 12 agings

Offline EmeraldTigerTopic starter

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg364379#msg364379
« Reply #9 on: July 11, 2011, 02:00:39 pm »
I was thinking Aging would be passive.
I also was thinking it would work something like this.
first 2-3 turns stats are improved.
then creature develops current or new skill for 3-4 turns.
finally stats begin to fade till the creature dies.

If a creature with Aging is rewound
, it loses 1 turn of Aging and continues to get younger until it is sent back to deck.
, unless it is rewound again.

I know this is complex, but it is just what I was thinking.
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Offline Rutarete

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg364422#msg364422
« Reply #10 on: July 11, 2011, 06:08:55 pm »
So how about this system of organization:

Aging A = Stat aging
Aging B = Ability aging
Aging C = A + B

So for example,

Example  |  Example
   2/2             2/2
Aging A 3    Aging A 3

So its stats would age for 3 turns and all that's left would be the aging increments.

I propose that aging B, or the aging for abilities be that the creature can use it's skill several times per turn but slowly goes down to lobotomy.
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Offline Thalas

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Re: A Time Mechanic: Aging https://elementscommunity.org/forum/index.php?topic=28451.msg364474#msg364474
« Reply #11 on: July 11, 2011, 07:39:49 pm »
I have another Idea maybe aging could be evolving and then devolving coming back to your hand but that's more standalone idea

 

 

anything
blarg: