Carbuncles:
-Aether
-Air
-Darkness
-Death
-Earth
-Entropy
-Fire
-Gravity
-Life
-Light
-Time
-Water
This is an idea I've had for a series for a while, and would really appreciate feedback on them. I realize there is a large discrepancy between their power, and that's what I hope to work out with everyone's help.
Aether: Very OP if you brought a single quint to use, completely overshadows other Aether cards, needs to be rebalanced.
Entropy: Does not stack, but at the same time I do not know what would be not too OP for a range of buffs, i was thinking from +0 - +2.
Air: At the moment I do not know what is a good ability, though something that came to mind was (because it feels pricey for the ability) a
cost Dive effect for all friendlies without an ability?
Death: I enjoy the flavor on this one, though I'm not sure how it would work to not be too OP, such as if the carbuncle leaves, do they keep the Scavenger buffs?
Earth: I enjoy it, and I feel it isn't too overpowered.
Fire: I feel like +2/+0 is fair, but a well respected card designer told me they thought it should be +1/+0, thoughts everyone?
Gravity: I feel it's flavorful enough and fits gravity and its personality quite well. I don't know if adding temporary plate armor is OP or not, but I enjoy the flavor.
Darkness: I feel that the reduction might need to be higher, or maybe even scrap this ability.
Life: maybe a little bit too powerful, maybe just 1hp?
Light: Very very very situational, and UP.
Time: doesn't protect from abilities, but frees them from spells. Immortality but with a weird twist (can be affected by angel, oty, etc.)
Water: UP. Flooding is too situational.
The ones such as
and
are not meant to replace, but rather do the same sort of thing as earth, which is "if this creature has no ability" then apply it; I didn't word it properly.
Thoughts/Comments/Ideas/Tweaks are quite welcome, and a shout out to Oldtrees for helping me out, giving me a base analysis, and recommending me to post this.
The main point of this is to try and get feedback for entire board abilities, their effects, and what/wouldn't be an appropriate cost for these abilities on said creatures.