sorry, i should have made it imaterial, because if you can't destroy quanta zones, why would you be able to destroy that?
however, i had an even better idea- make relics buyable, separate them into the different elements and make them this
relic of (element)|relic of (element)
cost-0 cost (elite)-0
effect: stores quanta of (element). when a card of (element) is played pay its cost from this card. if the cost cant be played, the card is not played. immaterial.
[elite] effect: stores quanta of (element). when a card of (element) is played pay its cost from this card. if the cost cant be played, the card is not played. immaterial. When this card is played gain three quanta of (element)
if a player already has a relic,they have the choice to convert them into any relic at any time, but only once.