while these ideas are radical, i think they could work (with a little tweaking)
1. Tactical Offense
-cost 7 random quanta
-adds a second weapon slot by replacing the Shield slot
- upgraded has same name but costs one less random
2. Sabotage- permanent
Renders weapon slot unusable as long as this is in play
cost- 7 random quanta
upgraded has same name but costs one less random
3. ????? (no name yet)- creature
stats- 5/5
cost: 6 random quanta
-ability: Consumer: this creature consumes 5 of your own quanta per turn; if you do not have the required consumer cost, this creature dies.
4. upgraded of #3.
name- ?????
stats- 7/6
cost- 4 random quanta
ability: Consumer: this creature consumes 7 of your own quanta per turn; if you do not have the required consumer cost, this creature dies.
i was actually thinking of the Myr artifact creatures from MTG for #3. i know it's worse than an Abomination but perhaps the upgraded is worth it
and for Sabotage, maybe the ability could be permanently or for 5 turns or so
please comment