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Esori

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A couple of neato ideas https://elementscommunity.org/forum/index.php?topic=26299.msg334613#msg334613
« on: May 16, 2011, 05:14:29 am »
Name: Pakiz
Type:Creature
Cost:  :time 6 time quanta to summon, upped version cost 8
Stats: 3/5 upped has 2/10
Ability: Unwind stats return to that of the last turn (cancels out effects when unwinded such as poison)
Passive Ability: Karma Magnet- All negative effects are redirected to this card ie icebolt,fire bolt,antimatter,congeal in the case of AoE cards all dmg is redirected onto Pakiz, if you have 3 creatures out and the enemy uses plague 3 poison counters are added to Pakiz, ie Rain of fire if there are 3 creatures on your side of the field 9 dmg is done to Pakiz

Name:Tara
Type:Creature
Cost:9  :gravity quanta to summon
Stats:0/7 upped has 0/20
Ability:Blockade cost 6 :gravity Gravity quanta to use, blockade does -0/-5 to self and delays enemies creatures for one turn and causes them to take 1 dmg

Name:Lobotomy
Type:Permanent
Cost:4   :aether  to use upped cost 3
Ability: Whenever a enemy creature uses its skill it deals 1dmg (stackable)

Name:Shade
Type: Creature
Cost: 6  :darkness to summon
Stats: 3/7
Ability: Mist 3  :darkness to use, upped cost 2, Enemy creature targeted with mist has a 50% chance to miss and attack adjacent fellow creatures last 2 turns

Name:Eris
Type:Creature
Cost 6  :entropy quanta to summon
Stats: 6/2 upped is 7/3
Ability: Scrambler cost 3  :entropy quanta to use, reverses a Target Enemies attack with its defense

Non Mythical card

Name:Tamer
Type:Creature
Cost 6  :life quanta to summon
Stats: 3/2 upped is 4/3
Ability:Leash stops enemies from gaining attack/defense and cancels mitosis based or creature generating effects

Offline OldTrees

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Re: A few myth based creatures https://elementscommunity.org/forum/index.php?topic=26299.msg334799#msg334799
« Reply #1 on: May 16, 2011, 05:25:24 pm »
Why are these ideas here instead of being separate threads in the Smithy?

Pakiz
Probably could cost 6|5. With those stats either the Casting cost or Activation cost should decrease from unupped to upgraded.

Slyph
Why would a Slyph be Gravity?
So it costs 9+all :gravity to play a one sided Sundial? That is UP.
Why would this improve the game?

Succubus
'Darkness is not necessarily Evil nor is Light necessarily good.' Be prepared to repeat this in the thread to stave off criticism.
However the actual effect has been done before with a few different variations.

Tarvos
Stats: You might want to read the link in my sig about card costs. 5|5<6|2
Fire Collar seems a little too patient for Fire. It might work for Aether and a Shock Collar.

Raiju
Why would a Thunder Leash prevent various types of buffs from Steam, Growth, Lycanthropy, Heavy Armor, Blessing to Dive?
Why would it prevent Deja Vu or Mitosis but not Firefly Queen? Why would it prevent such in the first place? Why not lobotomy?

Elux Lucis
Light tends to ignore the minions and artifacts the opponent uses for they are irrelevant.
Darkness loves to use the opponent's resources against them.
The effect fits Darkness better.

Eris
Scramble has too variable a benefit to balance. Consider Armagio.

Kappa
Why have Kappa and Unstable Gas and Blue Nymph?
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Offline artimies7

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Re: A few myth based creatures https://elementscommunity.org/forum/index.php?topic=26299.msg334991#msg334991
« Reply #2 on: May 16, 2011, 09:47:33 pm »
Name: Pakiz
Type:Creature
Cost:  :time 6 time quanta to summon
Stats: 5/4 upped has 4/6
Ability: Unwind cost  :time 2 quanta to use, stats return to that of the previous turn
Hmmm. As an additional passive ability, you might have it be the target for every negative spell cast. That way it could be a combo card. 1: reflect attack. 2: Negate attack's effect. If you do this though, then make it worth your while by increasing HP and decreasing ATT.


Name:Slyph
Type:Creature
Cost:9  :gravity quanta to summon
Stats:0/7 upped has 0/20
Ability:Blockade cost all :gravity Gravity quanta to use, Sacrifices itself so that enemy creatures cannot attack next turn
Hmmm. It seems a bit UP. Perhaps it could have Gravity Pull as well? Well, that might be redundant with Armagio. Try this on for size: Blockade: -0|-5, all opposing creatures are delayed for one turn and take 1 damage.

Name: Succubus
Type:Creature
Cost:8  :darkness quanta to summon
Stats: 4/7
Ability: Seduce cost 3  :darkness dark quanta to use, upped cost 2, Charms one of the enemies into attacking its users for one turn
Ah, this trick. It seems a bit costly for only 4|7, so either increase the stats or decrease the cost.

Name:Tarvos
Type:Creature
Cost:6  :fire quanta to summon
Stats:6/2 upped 5/5
Ability: Fire Collar cost 2  :fire quanta to use, Fire collar when attached to a creature does 1 fire damage whenever a creatures ability is activated
Mmm-kay. Why does the cost sorry, stats go down? That makes no sense. Otherwise all that is needed is maybe a rename?

Name: Raiju
Type:Creature
Cost:7  :aether quanta to summon
Stats: 4/4 upped 6/6
Ability: Thunder leash cost 3  :aether quanta to use, when a enemies creature is leashed it cannot gain any attack,defense, and cannot replicate ie Deja vu/Mitosis
It's a bit UP, seeing as I wouldn't use this much for 3 :aether. I mean, I don't need to buff my Emerald Dragons to win, right? Limited usefulness.

Name:Elux Lucis
Type: Creature
Cost: 6  :light quanta to summon
Stats: 3/7
Ability: Blind cost 3  :light quanta to use, upped cost 2, Enemy creature targeted with blind has a 50% chance to miss and attack adjacent fellow creature
I know I've seen this before. How long does it last, though? Forever? 50% chance could be a bit OP.

Name:Eris
Type:Creature
Cost 6  :entropy quanta to summon
Stats: 6/2 upped is 7/3
Ability: Scrambler cost 3  :entropy quanta to use, reverses a target enemies attack with its defense
Antimatter on a stick. How would it help?

Name: Kappa
Type: Creature
Cost 5  :water quanta to summon
Stats: 3/3 upped 4/5
Ability: Conversion cost 4  :water quanta to use, Converts 4 water quanta into a ice shard, ice shards act as permanents and can be activated the next turn, when used they act as a spell and do 4 damage, kind of like Unstable Gas
Hmm. I would make these expire after 2 turns, just because Ice melts.
Also see what else OldTrees has said. His logic is less insane than mine, plus he's been at this a much longer time than I. I would also agree that these either need individual threads, or a post in the Pre-Smithy thread for individual mechanics.
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Esori

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Re: A few myth based creatures https://elementscommunity.org/forum/index.php?topic=26299.msg337748#msg337748
« Reply #3 on: May 21, 2011, 12:44:49 am »
Would simply changing some of these cards names help somewhat OldTrees, and ill try and make the appropriate changes Arti

Offline OldTrees

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Re: A few myth based creatures https://elementscommunity.org/forum/index.php?topic=26299.msg337758#msg337758
« Reply #4 on: May 21, 2011, 01:11:27 am »
Would simply changing some of these cards names help somewhat OldTrees, and ill try and make the appropriate changes Arti
Pakiz
You will need to change it to resummoning because the game does not keep a history. You will need to explain what you mean with the passive.

Answer these questions about the card you named Slyph.
Why would a Slyph be Gravity?
So it costs 9+all  to play a one sided Sundial? That is UP.
Why would this improve the game?

Drop Succubus

Change Tarvos to an Aether permanent that deals 1 damage

Drop Raiju

Change Elux Lucis to Darkness

Drop Eris and Kappa
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Esori

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Re: A couple of neato ideas https://elementscommunity.org/forum/index.php?topic=26299.msg337788#msg337788
« Reply #5 on: May 21, 2011, 02:42:08 am »
Did you see the changes i made OldTrees?

Esori

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Re: A few myth based creatures https://elementscommunity.org/forum/index.php?topic=26299.msg337790#msg337790
« Reply #6 on: May 21, 2011, 02:49:20 am »
Would simply changing some of these cards names help somewhat OldTrees, and ill try and make the appropriate changes Arti
Pakiz
You will need to change it to resummoning because the game does not keep a history. You will need to explain what you mean with the passive.

Answer these questions about the card you named Slyph.
Why would a Slyph be Gravity?
So it costs 9+all  to play a one sided Sundial? That is UP.
Why would this improve the game?

Drop Succubus

Change Tarvos to an Aether permanent that deals 1 damage

Drop Raiju

Change Elux Lucis to Darkness

Drop Eris and Kappa
Dropped Kappa and Succubus changed Slyph to Tara and adjusted its ability, Changed Elux Lucis to Shade, adjusted Eris ability, and what do you mean by the change Tarvos to a Aether Perm that deals 1 damage?

Offline OldTrees

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Re: A few myth based creatures https://elementscommunity.org/forum/index.php?topic=26299.msg337791#msg337791
« Reply #7 on: May 21, 2011, 02:51:53 am »
Dropped Kappa and Succubus changed Slyph to Tara and adjusted its ability, Changed Elux Lucis to Shade, and what do you mean by the change Tarvos to a Aether Perm that deals 1 damage?
Those look like they are ready to be made into Smithy threads.

I meant change Tarvos into an Aether permanent with an effect worded like: "Whenever an enemy creature activates its ability it takes 1 damage."
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Re: A couple of neato ideas https://elementscommunity.org/forum/index.php?topic=26299.msg337796#msg337796
« Reply #8 on: May 21, 2011, 03:00:45 am »
Is that better?

Offline OldTrees

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Re: A couple of neato ideas https://elementscommunity.org/forum/index.php?topic=26299.msg337800#msg337800
« Reply #9 on: May 21, 2011, 03:05:24 am »
Is that better?
They are good enough to be made into smithy threads.
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Re: A couple of neato ideas https://elementscommunity.org/forum/index.php?topic=26299.msg337802#msg337802
« Reply #10 on: May 21, 2011, 03:11:40 am »
I agree with Oldtrees, you should start gradually making their smithy/general forum threads now and begin to alter them based on general feedback and more specific reviews. At a glance, they look pretty well balanced.

 

anything
blarg: