testing +1 mindgate
typical loss scenario
-good tower hand, 2 hourglasses. 2nd/3rd turn hourglass (exploded). 2nd hourglass (exploded). deck falls flat on face
early game, the FG trading me 1 card for one card = loss. wins against permanent control FGs are based around drawing out all the PC, and not dying to creature spam before the deck makes a big move towards winning
mindgate is another mid-late game powerhouse. might have to remove due to needing good early cards instead
would earthquakes help enough early to be worth using? the immediate card advantage and potential to disrupt specific quantum sounds good? the only current issue is diamond shield quantum
diamond shield is a beast. too bad its just another card to get exploded/stolen against PC decks, but theres not many cards that cause such massive protection if not removed. the assumption in permafrost being better is successful freeze procs right?
Jade shield: FFQ ironically draws CC from FQ, so no problem there. Now, Octane...
Diamond: offers big defense, only useful against gods who swarm with little creatures (Osiris, EP, FQ). Decay quanta locks you before you can get it down.
Permafrost: good defense + chance to freeze creatures for 3 turns. Best used against FGs with hard hitters. Also pretty good against swarms.
Conclusion: pack a PF and a Jade shield (optional), or just a PF and skip Octane.
the cool thing is, this deck steamrolls decay unless he gets a super draw (eclipse + massive pest + siphon spam + my weak draw) theres no difference between perma or jade and diamond. its all the same # of quantum
Might I add, though that, SUPPOSING (harshly) that Eternal Phoenix has a board full of Minor Phoenixe's (Which is rare, considering he has crimson dragons), if you use permafrost, they all (24, is it?) will deal half the damage (4) so it will be 2. and that will make for 46 (Zmg) And so, it's hard to stop. They might get frozen, though, so it's a plus. And thinking of that, I wonder if you could add the empathic bond back in .Really, it heals for more.
it doesnt, because surviving until i have 5+ creatures is why the deck loses. empathic is another mid-late game hero...a guy that shows up once the rest of the deck has already won and goes "WOOOOOO, WE THE BEST", even though he didnt do crap to help it get there.
and that pretty much sums it up. theres a TON of great middle to late game cards, but i need more early game ideas
eagle eye is awesome, but completely sucks away air quantum. this deck needs more quantum issues like the middle east needs more explosives