6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u6 6u6 71c 71c 74b 74b 74b 7ak 7am 7do 7do 7do 7gp 7q5 7q5 7q5 7q5 7q5 7q5 7tb 80h 80h 80h
current build
pros - fire storm helps versus spammy gods
cons - dead card versus high defense / un-targetable creature FGs
really really trying to avoid the "skip this FG, farm this FG". fire storm is a step in the wrong direction, but not sure what to replace with
steal is a decent card, but its honestly overkill in almost every scenario. what this deck loses to, steal doesnt fix. pulv doesnt fix. not saying lifesteal weapon fixes, but in most scenarios its solid damage that has a lower priority than shards, but heals more
every time i slap down an early eternity, it doesnt fix my problems. bouncing the dragon thats handing me my a$$...it comes right back =\
making the deck big and redundant enough to not lose if singular important cards are hiding at the bottom DOES smell like inefficiency. so does adding an expensive late-game bailout card
i know theres some combo or idea thats missing. just seems barely out of mind right now
-edit- can you link what the deck would look like with the bonewall/boneshield idea included? it sounds crazy death quantum intensive, but maybe its a superior idea? thanks