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Offline zombie0Topic starter

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Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207695#msg207695
« on: November 23, 2010, 03:58:47 pm »
-EDIT-  CURRENT DECK LOOKS LIKE THIS.  SPOILERS UNDER IT SHOW HOW THE DECK HAS EVOLVED  :)

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original deck
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52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u6 71b 74b 77i 7ai 7do 7do 7do 7gp 7q5 7q5 7q5 7q5 7q5 7q8 7q8 80h 80h 80hchange 8 has anyone told you how awesome you are today?  :D  the deck at the top is currently change 8

FG farming deck, shooting for the best win % against everyone, decent % of EM

heres the deck im running lately.  really fun, tends to bog down the flash player when i get on a roll.  fishing for some feedback.  if anyone's got a blindingly obvious idea that im too derp to realize, please tell me!

thanks!

 - edit, moved original deck to list above to cleanup original post :)


few comments about it so far.

usually jade is good enough, sometimes permafrost is better.

vampire dagger is a shard with some damage against most FGs.  annoying when stolen, but not game over like a pulvy

i love pulvy, but not missing it much honestly.  whenever the FG cant explode/steal it, they are beating my face in with creatures instead.  only FG thats insanely harder is rainbow, and that fool can usually win anyways.  my strategy revolves more around super oty and druid/afla spam (not great, but my deck isnt stacked against rainbow)
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline Ekki

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207697#msg207697
« Reply #1 on: November 23, 2010, 04:01:43 pm »
Isn't that too much quantum towers? O.o
It may tend to bad draws, don't it?

Falcon4415

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207699#msg207699
« Reply #2 on: November 23, 2010, 04:02:23 pm »
You could exchange some of those hourglasses for some PC, they seem too many for me.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207706#msg207706
« Reply #3 on: November 23, 2010, 04:11:43 pm »
what is this PC you speak of?  i want some!
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207709#msg207709
« Reply #4 on: November 23, 2010, 04:17:53 pm »
by running the time version, i have massive card draws, and massive quantum.  the trick seems to be keeping the deck small enough to not lose before that kicks in.  definitely aware that drawing extra towers when i need "action" cards is awful, but anything less than 3 towers on opening hand is trouble too.  hmmmmmmm...........  more feedback please!
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Falcon4415

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207715#msg207715
« Reply #5 on: November 23, 2010, 04:26:47 pm »
I'd replace 1-3 Hourglasses with some of these:
-Eternity to avoid deckout, as you list that as a problem
-Steal, self explanatory
-Pulverizer, reusable PC
-Protect Artifact, for your weapon/tower stack/SoG/Hourglass. Flexible

Offline Ekki

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207723#msg207723
« Reply #6 on: November 23, 2010, 04:36:31 pm »
I'd replace 1-3 Hourglasses with some of these:
-Eternity to avoid deckout, as you list that as a problem
-Steal, self explanatory
-Pulverizer, reusable PC
-Protect Artifact, for your weapon/tower stack/SoG/Hourglass. Flexible
You may not want to replace nor take off the hourglasses...
The deck has 44 cards, so I guess it needs AT LEAST 4 hourglasses, and personally I'd rather prefer 6

In big decks you shouldn't add cards with similar uses, like steal and pulvy, because it'd make it too huge... Maybe the eternity and PA will be needed, since the huge amount of card draws would make it more neccesary...

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207731#msg207731
« Reply #7 on: November 23, 2010, 04:41:19 pm »
ohhhh  Permanent Control!  PC doh!

well, what permanents are actually a problem?  pulvy and fire shield and rainbow stealing my hourglasses

oblit can enchant artifact, so can hermes.  theres no defense to that.  steals would help most vs rainbow, but i dislike them in every other matchup as they are unnecessary and possibly even dead in my hand


deckout is never a problem.  mutants give the deck 100 damage/turn potential consistently.  steal/destroy is common on mutants too

protect and me have a bad history.  every time hes in my hand, i wish he was something else.  every time i need him, hes not.  every time it actually works, i end up losing anyways due to lack of useful cards to not die. =\





Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207733#msg207733
« Reply #8 on: November 23, 2010, 04:42:07 pm »
what i meant by "not lose before that kicks in" is getting outrushed, not decking out.  sorry for the confusion  :-[
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Falcon4415

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207755#msg207755
« Reply #9 on: November 23, 2010, 05:24:40 pm »
I meant that those are the main options, not that you should add all of them :D
I'd reccomend you to follow Krathos' advice, he probably knows more than me in this topic, but as far as I know having a Pulvy on the field can be gamechanging against, at least, Chaos Lord, Elidnis, Ferox, Seism, Miracle and Paradox. There's probably more, but against these a pulverizer changes a loss/long struggle into instawin.

Offline omegareaper7

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207777#msg207777
« Reply #10 on: November 23, 2010, 05:53:50 pm »
minus 3 towers, you don't need 18, 15 is sufficient even if you happen to make it a tad bigger
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Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg207800#msg207800
« Reply #11 on: November 23, 2010, 06:22:07 pm »
I meant that those are the main options, not that you should add all of them :D
I'd reccomend you to follow Krathos' advice, he probably knows more than me in this topic, but as far as I know having a Pulvy on the field can be gamechanging against, at least, Chaos Lord, Elidnis, Ferox, Seism, Miracle and Paradox. There's probably more, but against these a pulverizer changes a loss/long struggle into instawin.
how does pulvy help against these foes?

chaos lord loses unless he mutate/TU some awesome creatures
miracle wins if he dragon rushes.  tower sniping with precious earth quantum not reliable
ferox wins if he creature rushes (aka dragon rush)
seism nukes my pillars, but doesnt actually use his pulvy ability, creature rush and quantum harass
paradox loses to me.  can be problem if no shield and weak lifegain   -edit-  karma isnt a nice guy.  paradox just pummeled me with 3 19/19 rays of light =\

the assumption is that i need 3 pillars in my opening 8 or the deck chokes.  thats ~ .375, or almost 40% of my stuff needs to be pillar.  half of 44 is 22, and another 10% is 4.4 less.  viola!  17-18 pillars.


did that add up?  might be troll math, please check!  is my assumption stupid?   that needs feedback too.  thanks everyone so far!
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

 

anything
blarg: