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Offline DarkSandmanTopic starter

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Mind games https://elementscommunity.org/forum/index.php?topic=61284.msg1224889#msg1224889
« on: February 23, 2016, 06:58:21 am »
:aetherbig looking for tips on my deck here :aetherbig

Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61t 61t 61t 61t 61t 61t 61u 623 623 623 623 623 63a 63a 63a 63a 63a 63a 63a 63a 8pu


the whole goal of the deck is to use the enemies own cards against them, via chaining of dims, PUs, and mass mindgate.
it's a bit slow for my tastes, I kinda want to see how i could speed it up a bit, maybe get a higher win rate. It's hovering around a 60% for HBs and 100% loss for FGs. Willing to expand into other elments, but I don't like relying on randomness, either from the quantam towers or my opponent to ensure what cards i'm going to have.

The play style of the deck changes a bit based on what/ who i'm going against. for speedbows/rushes, dim sheild first, then mindgate. if any other deck, it's the other way around. mindgate ASAP allows you copy cards over and over. the goal is to grab enemy towers/pillars then dup their cards. use dims to bounce damage, and if they buff something to ludicrous degrees (34 attack pegasus! before dive!) PU it and do massive damage.

so yeah, looking to make it a bit faster/safer. any ideas?

[EDIT00] Grammar error
[EDIT01] updated deck, changed it a bit based on Aves' ideas. (-2PU +2  :aether )
[EDIT03] updated deck, based on Ginyu's ideas. (-2  :rainbow +2  :aether )
« Last Edit: February 23, 2016, 03:15:34 pm by DarkSandman »

Offline Aves

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Re: Mind games https://elementscommunity.org/forum/index.php?topic=61284.msg1224890#msg1224890
« Reply #1 on: February 23, 2016, 07:20:57 am »
Aether cards are typically very expensive, and you have 16 of them! The parallel universes are the least important to your deck, because if mindgate pans out then you should be able to copy the gist of whatever's thrown at you anyways. Thus, I recommend -4 PU, +4 aether pillars. This should allow you to get out your key cards (mindgates and dim shields) faster without as much compromising between them. This does lower your immediate offensive potential, but imo the improved consistency/mindgate speed should be worth it. Also consider dropping the QPs for aether quanta; mindgates can copy pillars too!

Keeping PUs over mindgates is another option, but I feel like it would be too limited to work, and if you tried to add phase dragons to that you wouldn't have enough quanta. Adding more quanta to compensate could help, but then that also worsens your draw chances and makes your deck more inconsistent.

The other option is to drop mindgates and PUs and simply return to the same old mono aether that's been around for years (phase dragons, dim shields, lobo). It's boring, but it works (somewhat, at least).
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Offline DarkSandmanTopic starter

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Re: Mind games https://elementscommunity.org/forum/index.php?topic=61284.msg1224892#msg1224892
« Reply #2 on: February 23, 2016, 07:36:07 am »
-4 PU, +4 :aether
thought about this is as well. my counter-arguement for keeping the PUs in is that they directly allow me to effect the board state, rather than relying on mindgate, witch can be slow sometimes.
Also consider dropping the QPs for :aether quanta; mindgates can copy pillars too!
true enough, but sometimes there are games where i just absolulty cannot for the life of me, and all my electrum, get a freaking pillar. either a :time user that keeps drawing with hourglasses or one that keeps putting things back with reverse time. when that happens, it's nice to have an option for drawing off-type quanta, but it's not entirely nessca.
Keeping PUs over mindgates is another option, but I feel like it would be too limited to work, and if you tried to add phase dragons to that you wouldn't have enough quanta. Adding more quanta to compensate could help, but then that also worsens your draw chances and makes your deck more inconsistent.
I completely agree. that's why i didn't do it :P
The other option is to drop mindgates and PUs and simply return to the same old mono :aether that's been around for years (phase dragons, dim shields, lobo). It's boring, but it works (somewhat, at least).
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Re: Mind games https://elementscommunity.org/forum/index.php?topic=61284.msg1224893#msg1224893
« Reply #3 on: February 23, 2016, 07:44:08 am »
screen from my most recent game

Offline DarkSandmanTopic starter

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Re: Mind games https://elementscommunity.org/forum/index.php?topic=61284.msg1224897#msg1224897
« Reply #4 on: February 23, 2016, 07:56:01 am »
and another that made me chuckle.

Offline Ginyu

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Re: Mind games https://elementscommunity.org/forum/index.php?topic=61284.msg1224914#msg1224914
« Reply #5 on: February 23, 2016, 02:56:58 pm »
Those Quantum Pillars won't make much of a difference. There are only 2 in 30 cards, and even if you draw them, you will have a strong spread between all elements, while you won't usually need more than Aether and the one or two elements of your opponent. Just switch them for Aether quanta, which means more quanta to fuel more Mindgates, getting more opponent's Pillars.
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Offline DarkSandmanTopic starter

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Re: Mind games https://elementscommunity.org/forum/index.php?topic=61284.msg1224917#msg1224917
« Reply #6 on: February 23, 2016, 03:14:26 pm »
Those Quantum Pillars won't make much of a difference.  Just switch them for :Aether

done, and OP edited. gotta say, already liking the improved W:L and EM rate. granted, the sample size is kinda small, but i'll run a few more lvl4s and silvers, see where it gets me.

right now i'm sitting at around 70%-30% W:L and of that 70%, around 40-50% are EM. mostly cause i go up against someone with either drainlife or heal, and thanks to the multi MGs, i can copy a whole crapton of them, and drop them all right before the game ends.

been thinking about -1  :aether and +1 PU though, cause i often find that I either
1: draw them and use them early
or
2: they're the last 2 cards in my deck when the enemy has a 48 damage wyrm or Pegasus on the table *tableflip*


and i find that  when that happens i'm left with little way to effect the board state without mindgames>playing the card. which, sometimes i cannot do, because the enemy has a pillar/pend in hand, i'm out of their quanta, or i have no  :aether left. (<-- that only happens really early game)

i like being able to say " This is mine now, screw you" ...so sue me.
« Last Edit: February 23, 2016, 03:20:40 pm by DarkSandman »

 

blarg: