74d 74d 74d 77e 77e 77e 77e 77e 77e 7dm 7dm 7dm 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds
The v2 deck didn't work, either.
The problem is obviously the draw percentage of Gnome Gemfinder at the bigining of the game.
The percentage of drawing one Gnome Gemfinder in the first 8 cards is 1.548. I think that it's too low.
In many occasions, I couldn't draw single Gemfinder in a couple of turns, and without a Gemfinder in your hand, you cannot do anything, you cannot even start your game, which is the biggest issue of this deck.
So I think that I will add a few Photon to the deck, which would make the quanta generating process smooth and consistent.
Other Tweaks could be subtraction of either a Lava or a Phoenix, -1 Gravity Force, or -2 Explosion, to make the deck 30 cards.
But even after solving the issue of generating quanta, the vulnerability of creatures remains.
CC like Otyugh, Rewind, Eternity, Fire Storm, Lighting, Plague ... Just too many to list all of them.
That is why you have to optimize the speed of the deck, which is the only way to win consistent with this deck.
Anyway I will test the deck with adding Photons (actually RoLs).