Hello People! I was just looking for a little help for building a Water/Life Duo Deck.
I started playing this game a long time ago and have recently returned and wanted to get a fresh start.
I am quite fond of the lore behind cards and 'Elements' and thus my decks are more concept driven than anything;that said i would like a somewhat competitive deck.
Here's the Deck:
Hover over cards for details, click for permalink
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c2 5c2 5c2 5c7 5c7 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5ia 5ia 5ia 6rk 7ad 7ag 7ag 7ag 7ag 7ag 7ag 7ap 7gp 7gt 7gu 7gu 7gu 7gu 7gu 7gu 7h3 7h3 7h3 8pp
I realize that decks are best with 30-35 cards for the sake of consistency however i have am not sure what to keep and what to remove.
The deck is suppose to be a Control/Damage deck that gets bigger over time (Life) and there's plenty to buy time (Water) (freeze, poison ect.)
So what changes should i make, keep or get rid of for a high Damage/Control deck?
I would like to use this deck against the most i can (Level 4 AI, Arena Bronze, Silver, Gold maybe plat?)
Here are some stats:
KDR: 4.75 (Wins: 950, Loses: 200), Yeah played this a lot!
Total cost of Blue cards: 78 (8 Pillars + Mark) Cost:Tower Ratio: 7.8 (Counting 'Mark' as two pillars.)
Total cost of Green cards: 59 (12 Pillars) Cost:Tower Ratio: 4.92
Total power of blue cards: 45 (Minimum power for ice bolt.)
Total power of green cards: 46 (Minimum power for Forest spirit.)
Ratio of Blue to Green Cards: 1.0339 (1 card is colorless).
Ask if any more stats are necessary and Thank You for the help in advance!
P.S. While not necessary in the slightest;I would appreciate if the deck is not just one element heavy. Thanks again!