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I made this deck accidentally while grinding AI3 with frog rush. Did some research and testing and it seems that this deck's performance is quite imressive, I get around 90% winning ratio against AI3 (usually getting pwned by mono
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
deck), and something like 60-80% wins in pvp1. This deck is great against rushes, since they don't usually have both PC & CC, so goodbye graboids, spirits, frogs and fire eaters. However, as it doesn't have any PC itself, it gets crippled by most shields, especially
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
one. Also reverse time is really hard to deal with.
My strategy is to use fog shields and wyrms as lures for early control, and, when i'm sure the opponents hand's clear of any nasty steals, deflags or reverses, I start throwing Owls in the air. It's important to leave one owl in weapon slot (to get past some shields), unless fighting fire/dark elementals. I use Sky Blitzes as finishers, putting every possible bow on the table and buffing them.
I've been thinking about adding one or two wings, but i'm not sure what should I exchange them for. I'd be grateful for any suggestions on improvements, especially if there was a way to make it a little faster, cuz all depends on Flying weapon/Owl's Eye in starting hand