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Offline CrowbarofjusticeTopic starter

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nameless eternity stall + neurtoxin https://elementscommunity.org/forum/index.php?topic=26417.msg336009#msg336009
« on: May 18, 2011, 05:13:34 am »
the most help i need with this deck is finding a cool name
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55q 55q 55q 592 592 5aa 5aa 5aa 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rl 5rl 5ro 5ro 5ro 5rt 5rt 5rt 5t2 5t2 8pl

Offline willng3

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Re: nameless eternity stall + neurtoxin https://elementscommunity.org/forum/index.php?topic=26417.msg336014#msg336014
« Reply #1 on: May 18, 2011, 05:42:19 am »
For future reference, if all your deck needs is a cool name, then it's probably within your best interest to just post it in its appropriate section in the Deck Ideas subforum and set the title to something like "Time/Gravity/Earth Trio:  Creative Name needed." 

If this is not all your deck needs, then be sure to check this thread (http://elementscommunity.org/forum/index.php/topic,12113.0.html) to make sure you receive as much constructive feedback as possible.

Neu-ternity sounds good to me.
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Offline CrowbarofjusticeTopic starter

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Re: nameless eternity stall + neurtoxin https://elementscommunity.org/forum/index.php?topic=26417.msg336031#msg336031
« Reply #2 on: May 18, 2011, 06:50:46 am »
the most help i need with this deck is finding a cool name
Neuternity

(can be written as Neu-ternity)

(pronounced new-ternity)
thanks
im not that creative when it comes to deck names, all i could think of is eternal poison but there was already a deck with a similar name

Offline SpikeSpiegel

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Re: nameless eternity stall + neurtoxin https://elementscommunity.org/forum/index.php?topic=26417.msg372039#msg372039
« Reply #3 on: July 27, 2011, 02:16:33 am »
(This comment is part of Task III of Phase 1 - Trial of Time)


I like the idea behind this deck, it seems almost an unupped version of the deck I've used in Trials.
Without any doubt neurotoxin is a strong weapon and momentum guarantees the certainty of infecting the opponent; from this point it seems clear that the priority is to hit your opponent.
Once your opponent is poisoned, you can begin to stall him, but how? SoG is an upped card and if you want to use sanctuary, you need to switch this deck to a light/time duo. So you need a fast way to control opponents creatures; unupped eternity costs too much, like procastination. It’s really hard to use both quickly. Reverse time costs only 2 :time and it’s really effective.
Golden hourglass is another card that has a high cost, above all in the use.
So, in the end, how we could improve this deck? Let’s reduce deck dimension to 30 cards, it becomes faster and we don’t need hourglass; second step we need to increase the number of scorpions and momentum. Then we can add CC (creature control) cards: we said reverse time. Let’s add a good number of pillars/pendulums, 9 pillars and 3 pendulums. We need 3 more cards, we can add 2 shields and 1 eternity.

Using reverse time instead of eternity as favorite CC, makes virtually useless to protect your permanent.

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55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5ro 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2
Just tested in few games vs AI3 and it seems to work pretty fine.

PS: A good name should be "Eternal toxin".  ;)
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Re: nameless eternity stall + neurtoxin https://elementscommunity.org/forum/index.php?topic=26417.msg374256#msg374256
« Reply #4 on: August 01, 2011, 11:08:20 am »
First of all, remove the :earth cards. Though Eternity and Procrastination are great cards, you don't need a third element just to protect 'em.
SpikeSpiegel's deck is deadly effective, and theres not so many other variations of an unupped Momentum - Dune Scorpion deck. But :time has another stall technique, Sundial. Though the ability cost 1 :light quanta, it isn't that important in this deck, so here we go:
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Strategy is simple, put momentum on a scorpion, and after your opponent is hit, you start to chain sundials. That way you won't take damage, and the poison racks up on your opponent, slowly dying. Just remember - your scorps don't hit through sundials, and don't play them if your opponent has no creatures out. Momentum doesn't hit through Sundials, that's pretty important. And at last, put momentum on different scorpions, not only one. That is the most effective, because your opponent will get much more poison counters that way. Good luck ;)
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