***TRIALS RESPONSE***I have seen this deck concept floating around a few times. And most of the times it was brutally quanta starved. By just looking at it, I'd remove the Empathic Bonds to get in either more quanta or Druidic Staves. While they don't potentially heal as much, and can't be stacked, staves always heal for 5, whenever you draw them. Also, they cost less and this helps with the quanta starvation problems.
Let's make a simulation with a standard game lenght (10 turns = 17 cards drawn), by having both of your bonds/staff in right from the start. Also, you will be able to play your creatures (NT and Forest Spirit) right when you draw them. (Since you have both your bonds/staves in your starting hand, you will draws 15 different cards each. On the first turn, Staff heals on average almost *2 what 2 bonds do. Considering that creatures have a cost, and that you won't draw them all for a long long time, staff should be more profitable than bonds.
Mitosis may help on it, but you're still quanta starved and Tears are going to be sucking away a pillar. You don't have the quanta to keep growing every spirit you have standard in your deck (you're going to generate AT MOST 4 a turn), so I may suggest removing mitosises too, since many spirits won't help against a shield and you have no PC at all in your deck. Better put in some more quanta in, instead. Maybe, add life pendulums, or if you feel extreme water pillars/pendulums. You really need some more water quanta to play 6
cards each.
Heals seem good. You are too starved on quanta, again. Try toying around with the changes I suggested, and see what comes up.
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5bs 5bs 5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5c3 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5i4 5i9 5ib 5ig 5ig 5ig 5jm 8pp
There is some thorn carapace to splash in some control.