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Offline CrowbarofjusticeTopic starter

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life water duo, mito-sprite, nymph tears, and Ice shield https://elementscommunity.org/forum/index.php?topic=35751.msg450102#msg450102
« on: January 18, 2012, 05:09:09 am »
been awhile since i posted a deck here

anyway i am testing out a deck on the trainer before buying it for pvp
i want to see what the more veteran elements players can see in this deck to improve it

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5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5c6 5c6 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5i9 5i9 5i9 5ig 5ig 5ig 8pp


the idea is to mito the sprites so i can get more and then up their stats as much as possible
i use many pendulums to draw ice shields and use nymph tears to get green nymphs to apply adrenaline to the lower stat sprites.

works well but i would like to have more HP to survive with
should i replace the bonds with heals, or the heals with bonds?
or should i just leave that alone?

would also like a good name for the deck if you can come up with one

Offline furballdn

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Re: life water duo, mito-sprite, nymph tears, and Ice shield https://elementscommunity.org/forum/index.php?topic=35751.msg450111#msg450111
« Reply #1 on: January 18, 2012, 05:34:41 am »
-nymph tears. I think it'll take way too long to get out a nymph and then adrenalize spirits. The main problem I see with your deck is that it's rather quite slow. Forest spirits in general are already quite slow, but adding mitosis and nymph's tears seems to make it even more slower. Additionally, 3 Ice shields is probably more than necessary. Those two heals would probably be better off replaced with bonds if you're focusing on the mitosis aspect. If you really do want to keep adrenaline in this, just replace nymph's tears with adrenaline.

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Re: life water duo, mito-sprite, nymph tears, and Ice shield https://elementscommunity.org/forum/index.php?topic=35751.msg451886#msg451886
« Reply #2 on: January 23, 2012, 03:55:21 pm »
***TRIALS RESPONSE***

I have seen this deck concept floating around a few times. And most of the times it was brutally quanta starved. By just looking at it, I'd remove the Empathic Bonds to get in either more quanta or Druidic Staves. While they don't potentially heal as much, and can't be stacked, staves always heal for 5, whenever you draw them. Also, they cost less and this helps with the quanta starvation problems.

Let's make a simulation with a standard game lenght (10 turns = 17 cards drawn), by having both of your bonds/staff in right from the start. Also, you will be able to play your creatures (NT and Forest Spirit) right when you draw them. (Since you have both your bonds/staves in your starting hand, you will draws 15 different cards each. On the first turn, Staff heals on average almost *2 what 2 bonds do. Considering that creatures have a cost, and that you won't draw them all for a long long time, staff should be more profitable than bonds.
Mitosis may help on it, but you're still quanta starved and Tears are going to be sucking away a pillar. You don't have the quanta to keep growing every spirit you have standard in your deck (you're going to generate AT MOST 4 a turn), so I may suggest removing mitosises too, since many spirits won't help against a shield and you have no PC at all in your deck. Better put in some more quanta in, instead. Maybe, add life pendulums, or if you feel extreme water pillars/pendulums. You really need some more water quanta to play 6 :water cards each.

Heals seem good. You are too starved on quanta, again. Try toying around with the changes I suggested, and see what comes up.

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