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Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437565#msg437565
« on: December 11, 2011, 07:05:18 pm »
Hey Whirly here, Now im starting to post a lot... eheheheheh :3. But here's my air and aether. :aether :air

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4tb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oo 5oo 5oo 5oo 5oo 5oo 61o 61o 61o 61o 61o 61o 61o 61o 620 620 620 620 620 620 624 8pr


Weaknesses: Maxwell's Demons They kill your phase spiders!
Strong Against: Airborne creatures, no attacking spells.

This deck is kinda a stall but still I think its pretty good, and this can also work with death (Flesh Spiders have the same stuff except the dmg.)

Any suggestions to make this deck better?

Offline furballdn

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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437568#msg437568
« Reply #1 on: December 11, 2011, 07:13:40 pm »
Too much :air. You don't need that much to fuel 6 wings if you have a mark of :air as well. You have too much :aether as well. Your QI for both elements are too low. The silence isn't really necessary. If you're really worried about the health of your spiders, consider some quints to protect them. This deck would work much better upped since recluses have 7 atk.

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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437671#msg437671
« Reply #2 on: December 11, 2011, 10:13:09 pm »
I know you're trying to use a creature to prevent others from passing through your shield, but in all honesty, as furball said, there's no way this deck will be strong enough unless you add some sort of strategy to have a bigger damage output. You're essentially stalling your opponent so more cards could be helpful. You want to be given the upper hand. Quints aren't a terrible idea, but that's just one more thing you have to worry about. That silence is not needed at all, and the bow is just filler to me. If you want to make this even more of a stall, add more silences. This will keep you in a position to do damage without worrying about them using CC. It is certainly true that this deck will work better upped, but for your first deck (I think) it's not all that bad.
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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437678#msg437678
« Reply #3 on: December 11, 2011, 10:19:14 pm »
Potential cards to utilize extra quanta:
Eagles'e Eye
Fractal
Aether Nymph
Parallel Universe (unless you add some bigger creatures/upgrade recluses, use on opponent's)
More Silence
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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437686#msg437686
« Reply #4 on: December 11, 2011, 10:40:20 pm »
A couple of Azure Dragons/Sky Dragons would make good use of the extra air quanta
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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437731#msg437731
« Reply #5 on: December 12, 2011, 12:36:02 am »
You could also try flesh spiders, and make it a poison stall. That has much more potential for damage.

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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437741#msg437741
« Reply #6 on: December 12, 2011, 01:26:31 am »
Yeah Death-based Wings decks usually work better.

Anyways here's my idea for Aether-based Wings:
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Depending on the matchup you can fractal the spiders or the flies for the kill. But anyways there's lots of things you can do. You could cut down on the Aether and use Air Dragons/Wyrms, you could use some Eagles Eyes, some Flying Lobos...

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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg437913#msg437913
« Reply #7 on: December 12, 2011, 03:51:28 pm »
Maybe pends instead of pillars?  If you decide to stick with pillars a lot less air pillars as you will generally only need enough quanta for wings every five turns.

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Re: Dreams To Fly! https://elementscommunity.org/forum/index.php?topic=34700.msg452006#msg452006
« Reply #8 on: January 23, 2012, 08:55:25 pm »
***TRIALS RESPONSE***

Since Contrary posted a very interesting idea already, I'll go in a different direction from that, and focus on a more traditional mid-range Aether/Air duo instead.

The key thing about decks like Spiderwings is that it needs two things: early defence, and a late-game offence. To remedy this, Aether brings two very useful support cards: Lightning and Parallel Universe. Lightning helps take out early threats before your Spider + Wings combo appears, and is also a way to deal with creatures that have useful abilities (such as Otyugh and Maxwell's Demon) and Momentum. Parallel Universe (the ideal target in this situation is your own Azure Dragon) gives you a way to win the game with a quick burst of damage, and also conveniently crushes stall decks that don't have mass-CC capabilities.

Reducing the number of Wings and Spiders will allow us to fit in these extra cards. In this variation of the deck, your damage primarily comes from durable Azure Dragons rather than fragile Phase Spiders. This basically means that your Spiders and Wings take on more of a support role, but they are still vital to how the deck plays. This does mean that it's going to be more quanta intensive and could end up losing to rushes, but early Wings and Lightnings help remedy that.

Here's a twist on an old Team Aether favourite -- PU Azure Dragons:

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5oc 5of 5of 5of 5of 5oo 5oo 5oo 5oo 5pu 61q 61q 61q 61r 61r 61r 61r 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pr
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