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Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg305866#msg305866
« Reply #24 on: April 05, 2011, 09:25:14 am »
The deck IS effective, and I like the concept, but the execution is lacking and the deck is kinda slow against AI3.  These are just my opinions.  I am not sure what could be done to improve it, but IMO I would rather play a fire rush deck against AI3.

Offline bucky1andonlyTopic starter

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Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg306001#msg306001
« Reply #25 on: April 05, 2011, 03:04:34 pm »
i like to mix things up.  fire rushes might be faster, but lack fun.

Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg306397#msg306397
« Reply #26 on: April 06, 2011, 02:41:36 am »
To each their own.

Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg306707#msg306707
« Reply #27 on: April 06, 2011, 02:17:56 pm »
this deck would be good, but you would either run out of cards or just plain out lose.

Offline bucky1andonlyTopic starter

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Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg306779#msg306779
« Reply #28 on: April 06, 2011, 04:29:44 pm »
obviously waterknight2012, you never even tried the deck.  i play with the deck, and i dont run out of cards.  the deck is good, it works great, and most of all its fun.

Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg307313#msg307313
« Reply #29 on: April 07, 2011, 04:13:18 am »
this deck would be good, but you would either run out of cards or just plain out lose.
Running out of cards isn't the issue.  The initial play can be wonky based on your hand and the coin toss, but after that, the deck starts to come into it's own.  Playing with more and more and I'm starting to see the fun factor.

Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg307425#msg307425
« Reply #30 on: April 07, 2011, 08:20:45 am »
this deck is very fun to play with, but sometimes i get a bad draw and then its game over straight away, otherwise i love this deck

Offline Jangoo

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Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg307500#msg307500
« Reply #31 on: April 07, 2011, 01:43:58 pm »

How do the Epis work out in this deck?

With all the straight att-buffs I'd imagine you often end up wasting the card on a
minor effect since epi works best at specific att-values.
Perhaps, a couple ChaosPowers would do better?

 

Offline bucky1andonlyTopic starter

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Re: voodoo madness https://elementscommunity.org/forum/index.php?topic=23697.msg307504#msg307504
« Reply #32 on: April 07, 2011, 01:49:19 pm »
notice the accelerations, they are unupped for 2 reasons. cheaper cost to play, and the +2/-1 means more attacks over all before reaching the 16 atk mark where you only get one attack

 

anything
blarg: