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CPU24/7

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Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg322544#msg322544
« on: April 29, 2011, 01:16:12 pm »
This is my fully-upped mono-entropy deck for farming AI5.  'bout 80% win rate but quick games since it is a rush. 

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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tv 6tv 6tv 6u1 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 8pt


Chaos power enemy creatures before antimatter or alternatively chaos power werewolfs.

play dragons.

win.


TIP: try to get werewolf out on turn 1.



I hope do improve to play false gods.  ideas?

Offline Nepycros

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg322617#msg322617
« Reply #1 on: April 29, 2011, 02:37:30 pm »
Gravity Shield does quite a number here.

Because of this, I recommend -1 Chaos Power, -1 Amethyst Tower, +2 Butterfly Effect. The Butterfly Effects can be played on Werewolves to get rid of pesky shields and weapons.
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Offline TheForbiddenOracle

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg322620#msg322620
« Reply #2 on: April 29, 2011, 02:39:10 pm »
Also going with Nepy, Fire Shield before evolving Lycanthropes looks like it'd be a disaster

Thiefboy109

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg322950#msg322950
« Reply #3 on: April 29, 2011, 09:14:31 pm »
Doesn't look that good.
Gravity shield, Otyugh...
Fire buckler, Lightning on Amythst dragons, CC before werewolfs get boosted...

And why did you upgrade a deck for AI5 anyway?
Do you have one for FGs?

Offline YawnChainHow

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg322987#msg322987
« Reply #4 on: April 29, 2011, 10:04:48 pm »
Works very well for AI5, but I don't think this is a viable FG deck concept. There's a reason why most of the popular FG decks include Quintessence or do not rely on keeping a creature alive - many FGs are tailored to devastate decks (like yours) that just rush with creatures.

As an AI5 deck, this doesn't need much help, because it already works great. Have you tried adding 2 Improved Steals? There are a lot of shields that are just plain annoying when they come out.

CPU24/7

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg324043#msg324043
« Reply #5 on: May 01, 2011, 07:23:50 am »
ty for suggestions

wildgoldenpk

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg328216#msg328216
« Reply #6 on: May 06, 2011, 08:52:34 am »
Does it work well unupped?

CPU24/7

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg328804#msg328804
« Reply #7 on: May 07, 2011, 07:59:18 am »
not very well unupped as lycantrope takes 2 :darkness to use skill and werewolf use 1 :darkness

Offline TheForbiddenOracle

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg328865#msg328865
« Reply #8 on: May 07, 2011, 12:17:03 pm »
Chaos powers are useless unupped.

the_unknown

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg328926#msg328926
« Reply #9 on: May 07, 2011, 03:38:27 pm »
does everything have to be upgraded, I'm new here and I'm looking for a good AI5 grinder. I do know that the chaos powers need to be upgraded.

the_unknown

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg328928#msg328928
« Reply #10 on: May 07, 2011, 03:40:18 pm »
oops nvm i read it over and the chaos power are to use on the opponent so there healing you even more.

Offline MatrimKK

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Re: Entropy AI5 rush ownage https://elementscommunity.org/forum/index.php?topic=25311.msg374313#msg374313
« Reply #11 on: August 01, 2011, 04:02:39 pm »
CPU24/7, I have to say when I get bored I love to throw down on some half bloods.  Also an 80% win rate sounds good against such random decks.  I think maybe that most of your losses come from heavy creature control or if you are out rushed.  With only 9 creatures against an 200 hp opponent this worries me just a bit.  perhaps running just one unupped dissipation field may help with this respect.  Also it seems that darkness goes widely unused here.  I think to increase your win rate you'll either have to increase the amount of dragons or possibly use some unupped abominations.  Another option, would be to slow down a bit and make good use of your darkness quanta (still allowing you the rushy feel of werewolfs.)  Liquid shadow comes to mind.  I know there is a false god grinder that already specializes in this, but this is just for fun.  To try this out I replaced the 3 dragons with liquid shadow switch to 3 pendulums to make sure they can be played and removed one tower for dissipation field now that quanta wasn't needed for dragons.  Doing some test plays this was also alot of fun!  Though not as fast, I think this improves your odds quite abit in longer duels.  Liquid shadow actually worked really when if I didn't have the antimatter on a powered up Werewolf.  I only had one dissipation field so it may not be that helpful in hindsight. 

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