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reberth

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trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg177875#msg177875
« on: October 16, 2010, 07:55:05 pm »
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^ there's my deck, I'm hoping to face pvp1 with it, but i've only tested AI3. I usually have an excess of water quanta, but i don't know how to fix that. If there're any questions on how it works, post and i'll reply thanks :D

reberth

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg177876#msg177876
« Reply #1 on: October 16, 2010, 07:55:39 pm »
mark is water - forgot to preview it x.x

Wynden

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg178041#msg178041
« Reply #2 on: October 17, 2010, 02:13:14 am »
What's this deck for? AI3? PVP?
Also, how do you feel this deck is? Is it suiting your needs, or is something going wrong with it?

Fire mark might work better; you need it to power your steam machines, your UGs, and your fire cards.
Take the toadfishes out. They're both likely to get destroyed and, frankly, their ability won't be used at all, without any death quanta. Take some more steam machines instead, or some arctic dragons.
You also might want some more air pendulums. It'll be hard to come up with a good balance between the air pendulums and the nymph tears. That'll be your challenge with this deck.

The biggest deal is really where you want to go with this deck.
Do you want to try for more of a steam machine-oriented deck, or a UG-oriented deck?

Offline Pwnator

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg178054#msg178054
« Reply #3 on: October 17, 2010, 02:58:44 am »
their ability won't be used at all, without any death quanta.
Toadfishes use air quanta, so if he wants to keep them, a mark of air should be fine.

Wynden

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg178521#msg178521
« Reply #4 on: October 17, 2010, 07:22:39 pm »
their ability won't be used at all, without any death quanta.
Toadfishes use air quanta, so if he wants to keep them, a mark of air should be fine.
My mistake. I'm going off the top of my head, and I don't usually use toadfishes.

reberth

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg178601#msg178601
« Reply #5 on: October 17, 2010, 08:44:31 pm »
I'm going for pvp1 with this deck, and my main problem is running low on quanta for everything except water. I usually can't get my air/fire pendulums/pillars out fast enough to power my cards. I don't know how many water pillars i should take out and how many air/fire pillars to put in

reberth

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg178830#msg178830
« Reply #6 on: October 18, 2010, 02:27:36 am »
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I changed it and this is how it looks like now

ayoth

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg178927#msg178927
« Reply #7 on: October 18, 2010, 07:08:00 am »
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I changed it and this is how it looks like now
Just a suggestion. You can take this for a grain of salt, but if you want, this is what I suggest.

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I chose this because I usually want decks that have only one or two sources of damage so it won't be too hard to master playing with it. For example, it is much easier to play a shrieker rush (after a while you find out that it is always better to play graboids and then shriekers, if there is a shield, then play all at a time, if there is fireshield, if there is virus, etc etc) then to play the most complicated 12 element rainbow with 60 cards etc etc. Steam machines are awesome; they can grow damage as well as survive the mass UG bombings. The deck is also mostly pendulums and pillars, so it is very cheap >400 :o The deck is also 30 cards, which is what a rush deck should have (if there are no golden hourglasses etc.)

Offline Blasting-Light

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg179092#msg179092
« Reply #8 on: October 18, 2010, 03:50:10 pm »
Ayot, the air quanta is for what?  ???

Offline Hyroen

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg179106#msg179106
« Reply #9 on: October 18, 2010, 04:42:59 pm »
The interesting thing about pendulums Blasting-light is that they provide half their elemental quanta compared to their respective pillar counterpart, but can still be used to create their respective elemental nymph.
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Offline Blasting-Light

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg179187#msg179187
« Reply #10 on: October 18, 2010, 06:53:30 pm »
The interesting thing about pendulums Blasting-light is that they provide half their elemental quanta compared to their respective pillar counterpart, but can still be used to create their respective elemental nymph.
Oh, sorry, I thought the Nymph Tears only worked on Pillars, opps.  :P
But, if your going agaisnt a Black Hole deck, the more quanta you have, the more power you give to your opponent.

reberth

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Re: trio- water/fire/air https://elementscommunity.org/forum/index.php?topic=14088.msg179373#msg179373
« Reply #11 on: October 18, 2010, 10:46:02 pm »
Black holes are more ineffective against mono/duo/trio decks, they were created to screw up rainbows that needed cards of all elements  :P 
> ayoth, thanks for the input ^^ i'll try it out

 

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