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Boiler

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Tri-color Vamp Rush - input please! https://elementscommunity.org/forum/index.php?topic=6783.msg73009#msg73009
« on: May 22, 2010, 05:44:31 pm »
 :darkness :aether :life
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5um 5uq 5ut 5ut 5ut 5ut 61u 61u 622 7an 7an 7an 7an 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 808 808 808 808 808 808 80b 80b 80b 80b
Built around the Nightfall-Minor Vampire-Adrenaline-Twin Universe combo.  It's not too long in the game until I've got five adrenalined minor vamps out, doing +60/-60 per turn.
Fractal only to be used on the Devourer if the combo presents itself.

Not quite fully upgraded - I need to finish the Lobos, Fractal, and Pest - but you get the point.  Some shards would be a friendly addition as well; also an Animate Weapon would be nice.  Upgrading the Nightfall or Minor Vamps would make them worse given the Adrenaline combo, so they'll stay as they are.  If I should come across a Green Nymph, I'd put it in place of the Adrenalines and add a Quint.

This deck EMs Elders 75% and Halfbloods 50%, but I'm not sure how to expand it to FG use - or even if I can.

I've toyed with adding Quints but I'm afraid of wrecking the delicate balance of cards.  Plus, you can't TU an immaterial creature. 

Weaknesses:  fire storm, quanta control
Strengths:  Regains health quite quickly, has an adequate amount of creature/permanent control. 

Please give any comments, questions, suggestions or concerns.  I'm quite happy with the concept of this deck; I just need to take it to the next level.

Boiler

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Re: Tri-color Vamp Rush - input please! https://elementscommunity.org/forum/index.php?topic=6783.msg75144#msg75144
« Reply #1 on: May 26, 2010, 12:17:18 pm »
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5bs 5cg 5uq 5ut 5ut 5ut 5ut 5ut 5ut 61u 61u 621 6rn 7ac 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 808 808 808 808 808 808 80b 80b 80b 80b
Update:  The Oracle gave me a Green Nymph, so I've amended the deck a bit.  The quint is for the Nymph.
Thoughts?

finkel

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Re: Tri-color Vamp Rush - input please! https://elementscommunity.org/forum/index.php?topic=6783.msg75161#msg75161
« Reply #2 on: May 26, 2010, 01:01:47 pm »
Try dropping 2-3 obsidian towers and SoG. Add 1-2 epinephrines (and a couple pillars or towers to power them) to boost your healing early on.

I love adrenaline/epinephrine, but I don't play it very often, especially with a deck like this, that would instantly fall against fire shield/spine carapace/any sort of poison.

Otherwise, really nice deck! :D

unionruler

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Re: Tri-color Vamp Rush - input please! https://elementscommunity.org/forum/index.php?topic=6783.msg75781#msg75781
« Reply #3 on: May 27, 2010, 08:46:55 am »
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5bs 5cg 5uq 5ut 5ut 5ut 5ut 5ut 5ut 61u 61u 621 6rn 7ac 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 808 808 808 808 808 808 80b 80b 80b 80b
Update:  The Oracle gave me a Green Nymph, so I've amended the deck a bit.  The quint is for the Nymph.
Thoughts?
I don't quite understand why you need the lobotomizers--if you did meet rainbows with otys in T50 chances are that when played they'd be immediately quinted anyway. If you really wanted TUs, I'd suggest maybe you go with just  :aether mark, and focus the strategy on the adrenalined vamps themselves. After all, heavy and/or mass creature control would wipe out both the original and TUed vamp anyway.

I suggest the following modifications:

+4 emerald pillar, +5 epinephrine, +1 nightfall, -2 lobo, -1 quint, -1 TU, -1 SoG, -5 aether tower, -1 green nymph

Offline yaladilae

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Re: Tri-color Vamp Rush - input please! https://elementscommunity.org/forum/index.php?topic=6783.msg76030#msg76030
« Reply #4 on: May 27, 2010, 05:44:37 pm »
Use aether mark, 1 fractal is enough, no aether tower

Minor vampire, devour nightfall as usual, about 5 dark tower

2-3 aderaline to keep you going and the nymph, about 6-8 emerald tower

Try to balance like that

 

anything
blarg: