
5um 5uq 5ut 5ut 5ut 5ut 61u 61u 622 7an 7an 7an 7an 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 808 808 808 808 808 808 80b 80b 80b 80b
Built around the Nightfall-Minor Vampire-Adrenaline-Twin Universe combo. It's not too long in the game until I've got five adrenalined minor vamps out, doing +60/-60 per turn.
Fractal only to be used on the Devourer if the combo presents itself.
Not quite fully upgraded - I need to finish the Lobos, Fractal, and Pest - but you get the point. Some shards would be a friendly addition as well; also an Animate Weapon would be nice. Upgrading the Nightfall or Minor Vamps would make them worse given the Adrenaline combo, so they'll stay as they are. If I should come across a Green Nymph, I'd put it in place of the Adrenalines and add a Quint.
This deck EMs Elders 75% and Halfbloods 50%, but I'm not sure how to expand it to FG use - or even if I can.
I've toyed with adding Quints but I'm afraid of wrecking the delicate balance of cards. Plus, you can't TU an immaterial creature.
Weaknesses: fire storm, quanta control
Strengths: Regains health quite quickly, has an adequate amount of creature/permanent control.
Please give any comments, questions, suggestions or concerns. I'm quite happy with the concept of this deck; I just need to take it to the next level.