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Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg367554#msg367554
« on: July 17, 2011, 09:30:29 pm »
I have a fire rush im going to upgrade it into VnG 2.0. I want to know what order i should up them.

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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg367577#msg367577
« Reply #1 on: July 17, 2011, 10:45:13 pm »
Immolations first

Your decks a little bit off to the unupped one here though
http://elementscommunity.org/forum/index.php/topic,6960.0.html

Offline teffy

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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg367580#msg367580
« Reply #2 on: July 17, 2011, 10:54:12 pm »
Why do you use the Novae ?
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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg367583#msg367583
« Reply #3 on: July 17, 2011, 11:01:25 pm »
I'd use fire pillars over novas.
up the 6 immos first
then up 3 phoenix
then, if you want vNG
up lava golems, replace each crimson+pillar with a destroyer+photon

Offline Essence

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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg371932#msg371932
« Reply #4 on: July 26, 2011, 09:59:53 pm »
Gotta say, I strictly disagree.  I'd up the Phoenixes first; once you have a 2-cost Phoenix, you can Immolate for a profit of 5 (instead of upping Cremation and then immolating for a profit of 2.)  Immolations second.

Novas really don't do anything for you in this deck; they're used in cases like Grabbix and other rainbow immorushes to power the rainbow element; this deck literally has no use for any quanta other than fire. 

Rather than follow patchx94's advice -- not that mine is any better, just different -- I'd keep that deck almost as-is, but replace the Burning Pillars with a decent set of 5 rainbow cards.  If you're going for a rush, start with 1 Horned Frog, 1 Antlion, 1 Mind Flayer, 1 Lightning, and 1 Shockwave.  That's basically a few extra points of damage you can squeeze in nice and fast along with two small nukes that can often buy you extra time to win.

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It's kind of veering away from vNG, but it's effective.  Either that or just go straight Grabbix and give up on the Dragons, but you seem to like those.  If you're not actually that attached, just look up Grabbix and try it out.  It's solid.

Good luck!
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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg371937#msg371937
« Reply #5 on: July 26, 2011, 10:10:56 pm »
Gotta say, I strictly disagree.  I'd up the Phoenixes first; once you have a 2-cost Phoenix, you can Immolate for a profit of 5 (instead of upping Cremation and then immolating for a profit of 2.)  Immolations second.

Novas really don't do anything for you in this deck; they're used in cases like Grabbix and other rainbow immorushes to power the rainbow element; this deck literally has no use for any quanta other than fire. 

Rather than follow patchx94's advice -- not that mine is any better, just different -- I'd keep that deck almost as-is, but replace the Burning Pillars with a decent set of 5 rainbow cards.  If you're going for a rush, start with 1 Horned Frog, 1 Antlion, 1 Mind Flayer, 1 Lightning, and 1 Shockwave.  That's basically a few extra points of damage you can squeeze in nice and fast along with two small nukes that can often buy you extra time to win.

by Sevs
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It's kind of veering away from vNG, but it's effective.  Either that or just go straight Grabbix and give up on the Dragons, but you seem to like those.  If you're not actually that attached, just look up Grabbix and try it out.  It's solid.

Good luck!
I just tried this out, it works but there seems to be a lot of issues with the fire cards. 6 immolations + mark isnt really enough to fuel 4-10 :fire dragons 6-7 :fire phoenixs and farhenheit
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Offline Baily18

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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg371943#msg371943
« Reply #6 on: July 26, 2011, 10:21:47 pm »
Yeah, i dont think running 4 dragons and 6 phoenixes fueled only by 6 immolations and mark is such a good idea.(total is 85  :fire used, Immolation+novas can only produce 46  :fire) I would take out the dragons and fahrenheit from essence's deck, add a couple deflags and other rainbow control/damage.

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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg371956#msg371956
« Reply #7 on: July 26, 2011, 10:57:50 pm »
Wow...somehow I managed to delude myself into thinking that unupped Phoenixes only cost 2 :fire for a few minutes there.

Yeah, what they said. ^^ :)
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Re: Fire rush help https://elementscommunity.org/forum/index.php?topic=28772.msg371969#msg371969
« Reply #8 on: July 26, 2011, 11:31:10 pm »
Try this:

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Changes:
-4 Novas +5 Pendulums
-1 Fahrenheit -1 Phoenix +1 Crimson Dragon

The Pillar/Pendulum split is for Earthquakes (or Quicksands if you accidentally misclick into an AI with upped cards, happens a lot actually :P) as your quanta supply is usually needed down to the last :fire quanta (might be a bit exaggerating). Most of the time you won't really have that much excess :fire quanta to make Fahrenheit into a game changing factor. With Photons as Cremation Fodder most of the time, you don't really need the 6th Phoenix, as the 5th Crimson Dragon supplies almost double the damage as a Phoenix.

Note: Since you want vNG and you want to upgrade them this is my opinion about the order:

Phoenix> Immolation> Pillars/Pendulums. It's best not to upgrade the Crimson Dragons to Ruby Dragons (for +3 attack -1 size, makes it much more likely to be eaten by Otyugh and have it die in general). You could upgrade the Photons into Ray of Lights (plus an additional 2 to make 6) to buy a Rol/Hope deck (This is so you can afford to buy vNG, Fake God grinding makes the most electrum of all the other modes except maybe Arena, though the Upgraded Cards won from Fake Gods makes it worth it and rakes in the :electrum).

 

 

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