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0gr0

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TOTAL CREATURE AND PERMANENT CONTROL https://elementscommunity.org/forum/index.php?topic=29736.msg378265#msg378265
« on: August 10, 2011, 12:54:31 am »
how can i improve?
by 0gr0
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Deck import code : [Select]
5c2 5c2 5c2 5c2 5c2 5c2 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f5 5f5 5f5 5f6 5f6 5f6 5f6 5f6 5f6 5f8 5f8 5f8 5f8 5f8 5f8 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pn

Offline maverixk

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Re: TOTAL CREATURE AND PERMANENT CONTROL https://elementscommunity.org/forum/index.php?topic=29736.msg378267#msg378267
« Reply #1 on: August 10, 2011, 12:56:04 am »
Well I would replace most, if not all of the pendulums with pillars(fire). Because of the mark, you'll be able to play the heals, so you'll be fine on life.
"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House

0gr0

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Re: TOTAL CREATURE AND PERMANENT CONTROL https://elementscommunity.org/forum/index.php?topic=29736.msg378273#msg378273
« Reply #2 on: August 10, 2011, 01:04:40 am »
Well I would replace most, if not all of the pendulums with pillars(fire). Because of the mark, you'll be able to play the heals, so you'll be fine on life.
little mistake, pendulum = pilar

Offline maverixk

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Re: TOTAL CREATURE AND PERMANENT CONTROL https://elementscommunity.org/forum/index.php?topic=29736.msg378280#msg378280
« Reply #3 on: August 10, 2011, 01:10:33 am »
Well I would replace most, if not all of the pendulums with pillars(fire). Because of the mark, you'll be able to play the heals, so you'll be fine on life.
little mistake, pendulum = pilar
If you mean a pendulum is the same thing and would function the same in this deck then you're wrong, because how the deck is now, you'll be producing half as much fire quanta as you would if you changed them to pillars.
If you mean that your deck actually has pillars in it but you accidentally put in pendulums, ok.
"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House

0gr0

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Re: TOTAL CREATURE AND PERMANENT CONTROL https://elementscommunity.org/forum/index.php?topic=29736.msg378282#msg378282
« Reply #4 on: August 10, 2011, 01:14:49 am »
Well I would replace most, if not all of the pendulums with pillars(fire). Because of the mark, you'll be able to play the heals, so you'll be fine on life.
little mistake, pendulum = pilar
If you mean a pendulum is the same thing and would function the same in this deck then you're wrong, because how the deck is now, you'll be producing half as much fire quanta as you would if you changed them to pillars.
If you mean that your deck actually has pillars in it but you accidentally put in pendulums, ok.
i accidentally put pendulums

Offline Aves

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Re: TOTAL CREATURE AND PERMANENT CONTROL https://elementscommunity.org/forum/index.php?topic=29736.msg378304#msg378304
« Reply #5 on: August 10, 2011, 02:02:42 am »
Well... it's a bit large. While your ratio of pillars/deck size isn't too bad... it looks kind of unwieldy. Do you find that you get bad draws frequently? Try cutting out extra cards- do you really need 6 shields? Is 4 RoF's enough creature control, or do I need 6? Should you focus on using phoenix, or fire bolt, for damage?  Also, when/if you get one, try adding in a Fahrenheit. It's really really useful.
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blarg: 0gr0