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Blank cards are Overdrives.
Here's the deal: This deck is pretty much a coin toss to beat a Halfblood in ~85 seconds, ~9 turns on Hi Speed AI. The damage slope is simply ridiculous, but you're defenseless for the entire game. As a result, all of the matches are close. The combo takes too long to set up against 100HP opponents, and FGs get their control cards out way too early.
Rather than playing everything as soon as possible, I find it best to wait until I can get at least 3 7|5 Overdriven Chargers on the field at once, preferably with a fourth PU waiting for quanta, before using Overdrive at all. Until then, it's a waste to Overdrive the Chargers, since they'll die too early. Using Overdrive as a lobo and making use of the AI's creatures are good moves as well.
Any suggestions are welcome, be it for the deck or on playstyle. If you can find a reliable way to add Phase Shields to the deck (since I can't), please say so!