First, the deck....
6u3 6u3 6u3 6u3 6u3 6u7 6ve 6ve 6ve 6ve 6ve 6ve 713 745 77g 77g 7ah 7dj 7gl 7ju 7n8 7n8 7q0 7q0 7q5 7q5 7q5 7q8 7t9 80g
Why use a Mark of Time instead of Entropy?
The speedy draws from the hourglasses easily make up for not playing a supernova in the first round, and with the pends, you can play the supernova by turn 2 or 3 easily.
Eternity is used to remove annoying creatures from the opposing side, such as growth creatures. It can also be used to prevent deckout by rewinding the physalia.
Card to Card Breakdown:
Supernovas- 2 quanta of each element, this is a must for speedbows.
Improved Antimatter- Good because after awhile the entropy pends start to generate quite a bit of excess entropy. Also makes an opponent's dragon or other strong creature heal you.
Entropy Pends- Generates the important Entropy quanta to fuel supernovas, and also provides enough time to power the hourglasses.
Flesh Recluse- Good damage for its cost. I would use Arsenic for Death, but I prefer to use Entropy in my weapons slot. Also, the ability can make wings even better.
Elite Charger- Good damage and momentum. You can replace this with an Unstoppable if you wish.
Elite Grabloid- Makes the great Shrieker, works great.
Forest Spectre- Growth for life and water, which this deck hardly uses.
Fire Spectre- Growth. Its filler really... you could try Fire Storm if you wished =)
Physalia- Poison is nice. Its really cheap cost too! It is really quite good, most people don't give it the credit it deserves.
Archangel- Damage and can heal itself. Great.
Wings- Stalling. Good to help stop damage.
Time Towers- More time to power hourglasses
Electrum Hourglasses- MOST IMPORTANT PART OF THE DECK! This lets you draw through the deck REALLY fast so you can play alot of creatures for massive damage.
Eternity- Good CC for oppodent's field, certinly annoying. Also prevents deckout sometimes.
Improved Steal- Take a shield or weapon.
Phase Recluse- Damage. And the ability makes wings even better.
Here is a version using precogs.
6u3 6u3 6u3 6u3 6u3 6u3 6u7 6ve 6ve 6ve 6ve 6ve 74e 77g 7ah 7dm 7gl 7k1 7n8 7qb 7qb 7qb 7qb 7qb 7qb 7qe 7qe 7qe 7t9 80g
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Suggetions? Ideas?