Here's the deck...
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6ts 6ts 6u0 6u3 6u3 6u3 6u3 6u3 6u3 719 719 77f 77i 77i 7aj 7h8 7h8 7ms 7n2 7n3 7q0 7q5 7q5 7q5 7q7 7q8 7t4 7t9 7t9 808 808 80d 80d 80d 80h 80h 80h
...and here are my answers to some questions you may be asking, and maybe some you wouldn't.
What is this?This is the current version of what's been my primary deck for quite a while now.
What's with the name?Just a lame joke.
How does it work?It's based on the classic Time-mark rainbow deck, but of course, incorporates Nymphs (generated through Water Nymph + Shard of Readiness) as a primary win condition.
What do you use it for?Like many Time-mark rainbows, this is designed as an anti-FG deck, though I also use it on Top50 and AI5.
What's the win-rate against False Gods?I haven't really done enough testing of this version to be sure, but it seems to be somewhere between 20 and 30 percent, with a little over half of its wins being Elemental Masters.
Why use both Quantum and colored Towers?The Quantum Towers fuel my quanta needs, while the colored Towers, in addition to helping a bit with the quanta that are used more heavily, are what I make the Nymphs out of.
Don't those colored Towers sometimes mess up your quanta generation?Admittedly, yes. But those games are a minority, and being able to guarantee specific Nymphs more than makes up for that.
Do you make Nymphs out of the Quantum Towers too?Only if absolutely necessary, which is rarely the case.
Why use those specific Towers (and by extension, Nymphs)?Because these are the ones I've found to be the most effective. Aether Tower ->

Nymph lets me make all my creatures immortal, Amethyst Tower ->

Nymph gives me cheap Antimatter on a stick, Time Tower ->

Nymph (though the Towers are more for the quanta generation in this case) gives me extra draw and a decent attacker, Obsidian Tower ->

Nymph combos with the

Nymph as a source of damage and creature control, and Wind Tower ->

Nymph gives me a good damage source and yet another source of creature control.
What are the weaknesses?If this deck is up against any sort of rush, and doesn't manage to get its stall working properly in time, it usually loses quickly. It's also very weak to permanent control (i.e. Pulvy, Butterfly Effect, or high numbers of Explosion and/or Steal), and Momentum causes trouble due to the dependance on shields. Also, quantum denial can be a problem.
Why use unupped Sundials?Personal preference. I find they work better unupped.
Why not include Otyugh, Bone Wall, or Boneyard/Graveyard?Two reasons. Lack of room, and they're not really needed. Otyugh's brand of creature control really isn't needed, and without it, I don't really kill enough creatures to make Bone Wall or Graveyard reliable enough.
Why not include Miracle?Two reasons. One, I haven't found a slot for it. Two, because of how expensive it is, it can be a bit iffy. Mostly the first one, though.
Why use Plague instead of Fire Storm?Personal preference. Fire Storm kills small creatures quicker, but I can usually afford to wait, and Plague will eventually kill stuff that Fire Storm wouldn't. Also, when I'm up against an AI with Devour (Osiris, Top50 decks using Otyugh, and so on), it'll often devour poisoned creatures a lot earlier than necessary.
What's with the Spine Carapace?Creature control, and it even works against Quinted creatures. Sure, it takes more quanta than Fire Buckler, but once I've got it going, it'll often kill creatures about as quickly as Fire Buckler would have, sometimes quicker, and that damage reduction has saved me more than once. (Yeah, downside is that it won't affect stuff with 1 attack, but that's not a big deal, and at least I won't be taking those hits.)
How fast is it?It isn't. Between being built like a Time-mark rainbow and how Nymphs work, it's far more control-based than speed/aggro-based.
Isn't 60 cards a lot?Yep, but it works. In fact, it's quite common for me to draw all the way through my deck, then use Eternity on Fireflies for a number of turns.
Isn't Dissipation Field risky?Yes, but as long as I'm not forced into playing it too early, it's well worth it. Late in the game, when I've got far more quanta than I need, it's insanely effective.
How do you deal with creature control?Ah, that's the beauty of it. Other than Fire Buckler and Thorn/Spine Carapace, creature control is mostly useless against this deck, since I won't play/generate a creature unless I can make it immortal that turn, with the occasional exception of spawning a Firefly. Of course, those two shields can be problematic. Fire Buckler/Spine Carapace + Protect Artifact = major trouble for me.
What if your Eternity gets stolen or destroyed, or is the last card in the deck?Then I'm in trouble, and I have to hope I can win before I draw out my deck. Of course, I do try to prevent this by making sure I don't play Eternity unless I'm going to Protect it that turn, or Animate it and Quint it. As for it being the last card, well... it sucks, but at least it's very rare for me to lose because Eternity was my last card.
Aren't you a little light on permanent control?Yes, but it seems to be enough. Thank you, Pulvy!
Would this deck work with Nymph's Tears instead of the Water Nymphs?I have no idea. I haven't tried to make a variant with Nymph's Tears, since I didn't even build this deck until I had the Water Nymphs. My initial guess, though, is that it wouldn't be as effective, since you'd need to include Sapphire Towers, and getting your first Water Nymph going would be a four-card combo (Sapphire Tower + Nymph's Tears + Shard of Readiness + Quintessence/Elite Anubis) instead of a 3-card (replace Sapphire Tower + Nymph's Tears with Water Nymph).
Well, that should mostly cover it. Of course, I welcome constructive feedback, relevant questions/comments, and the like.