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Offline CrowbarofjusticeTopic starter

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pvp1, grav-earth duo, nymwarstallapault. https://elementscommunity.org/forum/index.php?topic=35846.msg450998#msg450998
« on: January 21, 2012, 04:56:11 am »
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you stall rushs with wardens
eventually you slow the rush with earthquakes
then stall more with pulvy, destroy any new pillars that come once you have reduced it to zero

wile you are stalling eventually play a nymph and catapult and do what comes naturally.

some problems i am having:
1 sometimes i need more vangaurds to stall creatures but i do not have much alternatives for catapult ammo.
2 sometimes during the stalling period the enemy can squeeze in enough damage to wear me down to about 10-30 hp before i launch my basilisk-blooded vangaurds at them, 10-30 is a little close for comfort.
3 not much quanta to fuel it to progress but i am affraid if i add more pillars it will be harder to draw the cards i need like pulvy, i seem to have bad luck with necessary cards in this deck already.

2nd nymvanstallapault
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to solve the ammo problem i just took away 2 pillars and added 4 gnomes to serve as ammo and pillars
but the other problems still exist in this deck

Offline omegareaper7

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Re: pvp1, grav-earth duo, nymvanstallapault. https://elementscommunity.org/forum/index.php?topic=35846.msg450999#msg450999
« Reply #1 on: January 21, 2012, 05:00:59 am »
Needs more earth quanta, a lot more in fact.
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Offline burpcow

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Re: pvp1, grav-earth duo, nymvanstallapault. https://elementscommunity.org/forum/index.php?topic=35846.msg451018#msg451018
« Reply #2 on: January 21, 2012, 07:13:48 am »
I don't think that the catapult idea will work very well, seeing as there is only two auburn nymphs in a 36 card deck.  There are also only two dragons for sources of damage.  I would take out three pulverizers, two enchant artifacts and replace them with another catapult (to make sure that you draw one fast) and 4 basilisk bloods (just in case you don't have enough quanta for your nymphs.  Maybe even replace the nymphs with dragons because they use so much quanta.

Offline Dm

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Re: pvp1, grav-earth duo, nymwarstallapault. https://elementscommunity.org/forum/index.php?topic=35846.msg451906#msg451906
« Reply #3 on: January 23, 2012, 04:41:53 pm »
***TRIALS RESPONSE***

Commenting on the second nymvanstallapault, I see that you added more gnome riders to solve the problems that you claimed to be having with the first deck (The lack of ammo, principally), but the main idea is that you will need those Gnome Riders to generate quanta (since you took them off for pillars, though on the other hand you also added 2 extra cards as you didn’t exactly change them on a 1-1 basis). Since the deck has a slightly hard time adapting to the rushing decks (since you have problems  with drawing the cards and fueling the quanta). As such, the deck may end up getting too close to losing (as you said, 10-30 HP) which isn’t exactly a comfort zone.

I like the deck though, since it’s a interesting concept. The main problem here as it seems, is to get enough power to boost the catapult (since you only have 2 nymphs in the deck.) Considering the Iridium Wardens, you could try giving up on the Earthquakes and drop one pulverizer, which would already leave the deck  5 cards smaller. Then, my idea would be to change the pillar/ pillar split into a pendulum solo split, or a Pendulum/Pillar Split (to help yourself out of further problems, and if you’re facing a EQ deck you could just Enchant Artifact one stack.)  You should also add Basilisk Bloods, because they come out faster then the Auburn Nymphs but they only have one use. Further on, you could try changing the Stone Dragon for something cheaper, since your main damage will be coming from the catapults anyway; try something like Antlions. Modding the deck here and there, this would be my version at the end of it

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Though it still is a bit off at the Earth Quanta version, you can easily change some antlions for something else such as more Pendulums/Earth Pillars. Now you may have too much ammunition, but easily fixed by swapping some of the more "Useless" ammunition (antlions) for extra Gnome Riders.

 

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