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Offline tyranim

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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg359433#msg359433
« Reply #12 on: July 01, 2011, 10:38:12 pm »
lol, i started an alt and used sg's noob diaries rainbow deck. cant exactly remember how it went though... just search noob diaries and youll find it. ive gotten quite a bit of rares from it
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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg359462#msg359462
« Reply #13 on: July 01, 2011, 11:19:57 pm »
I would avoid anything with 3 cost or higher if it is only powered with nova. You will rarely have the quanta for it and it will just take up valuable deck space. Blessing and flesh spider are both poor choices. I'm not sure why he was repped for suggesting it. Try to only use cards with 1-2 quanta, unless it is powered off of pillars or mark. Using 2 of one 2-cost card can work because you will not usually draw both, but try not to do that.
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Offline EssenceTopic starter

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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg359480#msg359480
« Reply #14 on: July 01, 2011, 11:34:31 pm »
He was repped for suggesting it because it works.  I've been playing with it for a while now, and yes, it's been a dead card in a few games, but it's also saved my ass in a few games, too.  It's been far more effective overall than a couple of Poisons were.
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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg359487#msg359487
« Reply #15 on: July 01, 2011, 11:50:35 pm »
It's better than 2 poisons, but I think neither are the beat choice. In a non-stall rainbow, 6 novas is needed in order to keep it reliable. This leaves a lot of quanta for all of the elements, but limited space. This makes card space highly valuable. A 3-attack creature that takes half of your deck to play isn't an ideal way to spend the space you have. I would remove both poisons, the frog, an the mind flayer. They have low damage. I would then add another pillar, warden, a forest spirit, and a fog shield or another forest spirit (depends if you need more damage or defense). This would improve your defense a lot at a small, if any, offensive cost.
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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg359492#msg359492
« Reply #16 on: July 02, 2011, 12:07:27 am »
Mind Flayer is a very good card in a grabbow, and damage isn't everything.
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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg359553#msg359553
« Reply #17 on: July 02, 2011, 03:13:24 am »
yeah, on only novas, the adrenaline would be near impossible (so used to working with bows on 6 novas and 5 qps)... but I'm glad you liked my other suggestion.  I do think the warden is one of the least utilized cards for how effective it is. 
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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg371649#msg371649
« Reply #18 on: July 26, 2011, 09:22:11 am »
Instead of trying to tweak cards here and there, I made some changes that would attempt to build upon the "lone hero" concept since it seems quite effective in bronze.

Here are my alterations:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 590 590 590 590 596 596 5bu 5f6 5if 5lf 5lf 5lh 5lm 5mq 5mq 5mq 5mq 5mq 5og 61q 8pm


So now it is a PSNbow... it turns your permanent weapon into a more stable killing machine and adds sanc so that you don't lose the healing effect.  The major downfall is that you lose a couple of grabs, which are your heavy lifters damage-wise.  The bonus from losing damage is that your lone hero turns into..... dah dun duh daaaa..... twin heros!  This way they are more likely to become playable and buffed.

On a trial run through I won a spin first-try, although I would hardly doubt it is more effective now than before.  But hey, its not like I am only posting this for earth trials or anything...

If you are still in love with the vampire stiletto, an interesting change might be to add a crusader, which might add some extra healing or nova-based weapon utility, but would probably decrease the deck stability overall.

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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg371774#msg371774
« Reply #19 on: July 26, 2011, 03:15:03 pm »
If the iridium warden is as key as you say it has been, maybe swapping a mind flayer for a second would help, the wardens still prevent abilities so its similar to a lobotomizer but you have the option of blocking another high attack creature if no ability creatures are out, that is assuming most of the bronze league decks arent ability based which, as you have already said, most are not.

Offline Baily18

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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg371800#msg371800
« Reply #20 on: July 26, 2011, 04:25:56 pm »
I like the idea of a PNBow.
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 55q 590 590 590 590 596 596 5c1 5f6 5lf 5lf 5lf 5ll 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5on 5v1 61qThis is my try at it, I didn't think mind flayer was needed with Wardens and CC controlling creatures already. I decided to use a crusader. Even though discord is 3 cost, sometimes you can get it out soon enough to deny them. You can use a different weapon if you want as well. Seems to work pretty well.
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Offline Mithcairion

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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg372182#msg372182
« Reply #21 on: July 27, 2011, 12:57:14 pm »
First off, I love the name you've given this deck, Essence.  I do think that there are ways that it can be improved, however.  There seems to be four different types of decks that populate the Bronze league:  Mono-Aether decks with the Oracle card forced in, Immorushes with the Oracle card forced in, Novabows with the Oracle card forced in, and fail decks with the Oracle card forced in.  Seeing as how these are the four main deck types to guard against, your deck will obviously do very well, but I do have some relatively minor tweaks that may help it's overall win-rate.

The first tweak I can suggest is somewhat similar to what both kirchj and Bailey have suggested, insofar as to turn it into a PNbow rather than running it off of pillars.  There are two things in particular that this build will do, one positive, the other, not as much.  Building it this way allows you to work Reverse Times into the mix, yet still not be strained for quanta to evolve the Graboids.  Reverse Times are usually a killer for so many Immorushes and Novabows, as they obviously rely on burst quanta to be able to play their creatures, so making them waste not only a turn, but a chunk of their precious quanta can take the wind right out of their sails.  Unfortunately, this obviously does not allow you to run your Warden quite as often, but considering you only have the one you shouldn't run into this problem too many times.  Obviously, this deck should beat the fail decks like they stole something whether you decide to tweak it or not.  The Mono Aether, while problematic, also shouldn't be too much of a problem between the Fog Shield to help you mitigate damage while you wait for the Dimensional Shield chain to end, the Deflagration to speed up the Dimensional Shield chain's end, and the Poisons and Momentum that bypasses the Dimensional Shield altogether.

Hover over cards for details, click for permalink
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 590 590 590 590 590 590 596 5aa 5aa 5aa 5aa 5aa 5aa 5c1 5f6 5lf 5og 5rk 5rk 61q 8ps 8ps


If you feel that the Warden is straining your Earth quanta too much, there is another minor tweak I can suggest, although you may have to change the name of your deck if you use it.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 590 590 590 590 590 590 595 5aa 5aa 5aa 5aa 5aa 5aa 5c1 5f6 5lf 5og 5rk 5rk 61q 8ps 8ps


Edit:  Changes made to reflect kirchj's critique:

Hover over cards for details, click for permalink
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 596 5c1 5f6 5lf 5og 5rk 5rk 61q 8ps 8ps


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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg372264#msg372264
« Reply #22 on: July 27, 2011, 04:35:12 pm »
I like your idea Mith because it prevents grabs from ever sitting around just waiting on a nova to unleash a grabby.  That being said, I would probably add an hourglass or two and make it a 31/32 card deck.  You are overproducing time, as is, and the time quanta is just too tempting in a deck like this.  I wonder if if could use an extra deflag or momentum as well, seeing as there are tons of MAs in bronze.

Offline Mithcairion

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Re: The Lone Hero [rainbow][unupped][Bronze League] https://elementscommunity.org/forum/index.php?topic=28142.msg372266#msg372266
« Reply #23 on: July 27, 2011, 04:37:42 pm »
I like your idea Mith because it prevents grabs from ever sitting around just waiting on a nova to unleash a grabby.  That being said, I would probably add an hourglass or two and make it a 31/32 card deck.  You are overproducing time, as is, and the time quanta is just too tempting in a deck like this.  I wonder if if could use an extra deflag or momentum as well, seeing as there are tons of MAs in bronze.
Now that you mention it, yes, it does seem to (theoretically at least, odd that I never ran into it in testing) overproduce Time quanta.  An easy fix to that would be to simply convert the Pendulums to Stone Pillars.  This would obviously also help to keep the "Lone Hero" moniker, which it really should.
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