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Scaredgirl

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1849#msg1849
« Reply #12 on: December 15, 2009, 10:09:34 pm »

Yeah that Protect Artifact is awesome against most of the difficult False Gods, especially Seism. Yesterday I had 4 of those which helped a lot. Only problem is that it makes life a little harder against easy and moderate difficulty Gods because it's basically a useless skill. But those guys were so easy in the first place that I think it balances winning chances nicely.
In my experience though protect artifact (and purify for that matter) do more good than harm, especially with the amount of sundials and hourglasses.  When you're drawing 4 or 5 cards per turn, drawing protect artifact against fire queen or miracle really doesn't make that much difference.
Yeah, that's what I was trying to say :)

CB!

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2084#msg2084
« Reply #13 on: December 15, 2009, 10:09:35 pm »

@scaredgirl   used time mark and it does go a lot faster. but did not win quite as much since I only made few changes to the deck I posted. seism only gets a little easier. guess the enchant is the only way to get an upper hand on him. all in all I can say bye changing mark the strat changes more than I ecspeced vs gods. both marks are good against the gods  as is entropy with the smaller decks. I´ll stick to air since I like it more.

@cb like your deck will try it once I get a new pc. Don´t understand why you use the lava golem though.
a healing card sseems more fitting in your deck with it.

I really don't understand how someone can run this deck without Time or Entropy as their mark. Those are the only to marks that ensure you will be able to draw multiple cards. I'm running out of Time quantum all the time even when I have Time as my mark. I can't even imagine what the situation would be if I had something else.

Siesm gets "a little easier"? That's the understatement of the year. If you destroys your Pillars (which he loves to do) you are done. Getting 1 Air quantum each turn won't save you. Time quantum just might save you if you draw Sundials.

I like Lava Golem. Sure he gets owned 50% of time but that's his job. He's the fall guy. Tough False Gods have these nasty anti-character cards like Lighting or Gravity Pull which they WILL use against some of the characters. Lets say you play Lava Golem and Otyugh on the table. False God will destroy Lava Golem (they always do) and leave Otyugh alone. However if you only play Otyugh, False God will kill him and you are left with nothing.

And the best part is if Lava Golem does survive, he gets very strong very fast which ends the fight faster and prevents you from decking out.

What is this "healing card" you speak of? There is no such card that would work with this deck. Take more Healing Bonds? You still need characters for that and it eats green quantum. More Phase Shields? You need quantum. Take Heal? You need.. to rethink your deck.

Sometimes offense is the best defense. Lava Golem..

1. Heals you (with Bonds)
2. Is the main target of False Gods while your more important characters stay alive
3. Does tons of damage if left unharmed
Yeah.... that's why I have the lava golem.  I usually play him with another creature in case there's a lightning or a gravity pull coming.

Quote
@slayer1 thanks and yeah I won it from miracle. it  improved the deck quite a bit whene I added it. also 130 points every win makes a diffrence lol.hope to add more later
Do you mean 120 points? or did the card get an upgrade?  I've got a Shard of Divinity and it only adds 20 points, unless the card got an upgrade over the weekend.

Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2085#msg2085
« Reply #14 on: December 15, 2009, 10:09:35 pm »

@scaredgirl   used time mark and it does go a lot faster. but did not win quite as much since I only made few changes to the deck I posted. seism only gets a little easier. guess the enchant is the only way to get an upper hand on him. all in all I can say bye changing mark the strat changes more than I ecspeced vs gods. both marks are good against the gods  as is entropy with the smaller decks. I´ll stick to air since I like it more.

@cb like your deck will try it once I get a new pc. Don´t understand why you use the lava golem though.
a healing card sseems more fitting in your deck with it.

@slayer1 thanks and yeah I won it from miracle. it  improved the deck quite a bit whene I added it. also 130 points every win makes a diffrence lol.hope to add more later

got 3 more decks that go over 60% using mark time (scaredgirl vs) and entropy (alaska vs)  and not as good gravity. got to say I´ve improved over the 70% with the exact same deck lose pretty much only to seism and alittle over half against rainbow the rest are a loss only if I have a terrible hand. the way you play the gods is as importent as the deck itself. just saying since so many have complained that the god beating decks aren´t as good as advertised wich is not the case.



Scaredgirl

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2086#msg2086
« Reply #15 on: December 15, 2009, 10:09:35 pm »

@scaredgirl   used time mark and it does go a lot faster. but did not win quite as much since I only made few changes to the deck I posted. seism only gets a little easier. guess the enchant is the only way to get an upper hand on him. all in all I can say bye changing mark the strat changes more than I ecspeced vs gods. both marks are good against the gods  as is entropy with the smaller decks. I´ll stick to air since I like it more.

@cb like your deck will try it once I get a new pc. Don´t understand why you use the lava golem though.
a healing card sseems more fitting in your deck with it.

I really don't understand how someone can run this deck without Time or Entropy as their mark. Those are the only to marks that ensure you will be able to draw multiple cards. I'm running out of Time quantum all the time even when I have Time as my mark. I can't even imagine what the situation would be if I had something else.

Siesm gets "a little easier"? That's the understatement of the year. If you destroys your Pillars (which he loves to do) you are done. Getting 1 Air quantum each turn won't save you. Time quantum just might save you if you draw Sundials.

I like Lava Golem. Sure he gets owned 50% of time but that's his job. He's the fall guy. Tough False Gods have these nasty anti-character cards like Lighting or Gravity Pull which they WILL use against some of the characters. Lets say you play Lava Golem and Otyugh on the table. False God will destroy Lava Golem (they always do) and leave Otyugh alone. However if you only play Otyugh, False God will kill him and you are left with nothing.

And the best part is if Lava Golem does survive, he gets very strong very fast which ends the fight faster and prevents you from decking out.

What is this "healing card" you speak of? There is no such card that would work with this deck. Take more Healing Bonds? You still need characters for that and it eats green quantum. More Phase Shields? You need quantum. Take Heal? You need.. to rethink your deck.

Sometimes offense is the best defense. Lava Golem..

1. Heals you (with Bonds)
2. Is the main target of False Gods while your more important characters stay alive
3. Does tons of damage if left unharmed

The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2087#msg2087
« Reply #16 on: December 15, 2009, 10:09:35 pm »

 cool deck cisco

The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2088#msg2088
« Reply #17 on: December 15, 2009, 10:09:35 pm »

did you win shard o divinity from the gods?

CB!

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2415#msg2415
« Reply #18 on: December 15, 2009, 10:09:36 pm »

Scaredgirl Guess it comes down to strategy. The deck I use is fast enough. Try it if you don´t understand.
Seism will kill the deck but all the other gods are easier. I can see that time mark can be a plus just not with the deck I use. I ended up having way more time points than I needed and that is with 2 eternitys.

As for the healing card miracle is one. If you need some fodder vampire may be good as well but I do get the golem now. Its just not for me. Cb don´t you have a shared? thought  I saw it in your deck once playing t50 that be another socalled healing cared.

Whene you get mastery without shared you get 120 points with shared you get 130. I hope it keeps adding 10 extra for every shared. be nice to get to a point you gane a 180 points per win. Since I almost never win without a mastery it helps me quite a bit.
Oh 130 electrum.  Gotcha, I thought you meant 130 HP... :)  Yeah, I do have a shard, but just haven't been running it.  Might mess around with it though.

Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2416#msg2416
« Reply #19 on: December 15, 2009, 10:09:36 pm »

lol three shards all from Fgods? Took me I like a zillion games just for the one.

Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2417#msg2417
« Reply #20 on: December 15, 2009, 10:09:36 pm »

Scaredgirl Guess it comes down to strategy. The deck I use is fast enough. Try it if you don´t understand.
Seism will kill the deck but all the other gods are easier. I can see that time mark can be a plus just not with the deck I use. I ended up having way more time points than I needed and that is with 2 eternitys.

As for the healing card miracle is one. If you need some fodder vampire may be good as well but I do get the golem now. Its just not for me. Cb don´t you have a shared? thought  I saw it in your deck once playing t50 that be another socalled healing cared.

Whene you get mastery without shared you get 120 points with shared you get 130. I hope it keeps adding 10 extra for every shared. be nice to get to a point you gane a 180 points per win. Since I almost never win without a mastery it helps me quite a bit.

The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg2418#msg2418
« Reply #21 on: December 15, 2009, 10:09:36 pm »

Whene you get mastery without shared you get 120 points with shared you get 130. I hope it keeps adding 10 extra for every shared. be nice to get to a point you gane a 180 points per win. Since I almost never win without a mastery it helps me quite a bit.
Yeah, against Fake Gods, you get an extra 10 Electrum for every Shard you use, if you master. I run two shards in my deck (I have three, but choose not to run the last one), and usually, if I'm winning, I'll stall and draw until I can draw my shards, and then I'll finish with a mastery and get 140 Electrum for the match. I'm not sure about how the Score is calculated (I've never cared for the score, honestly), so that's still open for someone else to figure out. =/

Levgre

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg4253#msg4253
« Reply #22 on: December 15, 2009, 10:09:52 pm »

Here's my current deck




It's mostly similar to some other decks out there right now.  I went down to 35 cards today, so I'm not sure on the effectiveness, so far it seems to do quite good against most gods and goes quite quick, it can have some difficulty with scorpio, as there are only 2 feral bonds for 35 cards (other decks have 3 in 40).  Although, it's more likely to get extra sundials, so attack damage from creatures can be stopped earlier.

The idea behind smaller being better is you get more sundials and supernovas in your draws, which are arguably the most powerful cards against gods.

While most decks usually run at least 2 steals, I decided that a pulverizer may be a better card to run instead of a steal, because while you don't get the card like you do with steal, you can get rid of many cards with just the 1 pulverizer, and tower destruction is also possible.  Then, later in the game eternity can be played (you usually don't have much quantum early anyways), or sometimes eternity is better to play throughout.

I found that a 2nd elite queen is needed to supply creatures, boneyard is less dependable/useful in a smaller deck I think.


Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg4654#msg4654
« Reply #23 on: December 15, 2009, 10:09:53 pm »

Nice  twist on that deck Lev. How are your winning %. And does the protect art  really help much?

 

blarg: