ET, you scare me with the number of accounts you have x)
Anyways, here's a two-for-one deck fix -- I'll save the rest for the Trials contestants of the other 11 elements who will be invading this thread shortly after
essencesmell61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61v 61v 61v 80f
I hope you weren't talking about our former Master of Water
Pretty standard mono-Aether here. Card choices are pretty solid, but I don't really like using Immortals. I just feel that their cost is just too high for what they do. Instead, I'm going to go a little heavier on Phase Dragons, and include four copies of Lightning.
Why Lightnings? If you've been following Team Aether in War III, you'll probably notice that we loaded up on Lightnings because of its utility. It is the most efficient piece of single-target creature control out there (with Shockwave and Rage Potion as a close second), because it can wipe out a large majority of creatures in just one hit.
Fewer opposing creatures = less damage output for your opponent = having to start your Dim Shield chain later.
Even if your opponent plays exclusively with untargetable creatures (or has a creatureless deck), 6 Lightnings still hurt them directly for 30 HP unless they have a Reflective or Emerald Shield handy (against AI3, you'll always find a good Lightning target, and you generally won't see those two shields way too often in PvP (maybe if you see Firesanc stalls everywhere, but mono-Aether is still going to lose to it either way).
Sample build:
61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 61v 61v 61v 61v 61v 63a 63a 63a 63a 63a 63a 63a
spiderman79852g 52g 52g 52g 52j 52j 52j 52j 52j 52j 5oc 5od 5od 5od 5od 5od 5od 5oo 5oo 5oo 5oo 5oo 5oo 61o 61o 61o 61o 620 620 620 620 620 620
Spiders + Wings = Awesome
The only problem is that it's a trio, and a rather awkward trio at that
To get more consistent draws with this kind of deck, it's essential to streamline this into a duo. You have two choices here: a duo with
and Flesh Spiders, or a duo with
and Phase Spiders. Using Phase Spider to make an
/
Wings duo is a better choice, since Aether comes with a very nice support card -- you guessed it, Lightning! >:3
Although you could build a variation that uses Flesh Spiders and Poisons, the Phase Spider and Lightning version has its merits. First of all, Phase Spider has one extra point of attack for the same cost, and Lightning is an amazing utility spell that can both be used to destroy creatures and to wipe out those last few HP your opponent has.
I've also added a few Azure Dragons, since you should be able to have enough
quanta to chain Wings as needed, and there should be a good amount leftover to play them in the mid-game. Aether mark is here to power "survival Lightnings" and get rid of threats that come out early in case of a bad opening draw.
Sample build:
5oc 5oc 5oc 5of 5of 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61q 61q 61q 61q 61q 61q 620 620 620 620 620