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Offline Malignant

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg372121#msg372121
« Reply #24 on: July 27, 2011, 06:43:57 am »
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52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52t 52t 52t 52t 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7 718 71a 8pp

Kinda reminds me of "Got Poison?" (http://elementscommunity.org/forum/index.php/topic,365.msg3002#msg3002) deck. For the QI of your deck, Death is about perfect. But for Water, there is really too much of it. I always end games with a lot of Water Quanta. You can reduce the amount of Mummies + Pillars / remove the Dragon + Pillars and add some Water cards, like Freeze, or even Purify. You can also use Arctic Squid or Ice Shield, providing you threw in some Death Pends (Replacing some cards) to keep the Quanta Balance alright. You can use the deck above, though you could change it to fit your play style. I am not an awesome deck builder. If you are not addicted to using poison, you could make it a Mono-Death rush instead. This (http://elementscommunity.org/forum/index.php/topic,10503.0.html) is one of the best Mono-Death rush. Also, you don't have to stick with Water or Death. You could try creating other decks based on great combos like Momentum & Deathstalker, Nightfall & Deathstalker, Wings & Flesh Spider or you could make a stall with Earth/Light. Using Stone Skin or Miracle to stall while you let the Poison kill your opponent.

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Interesting kind of deck...though it seems to be combining too many things at once. Tested it for 10 games against AI3, I would say the quanta balance is very kooky. You might be better of with the deck above. Considering the slowness of this deck, you don't need that much Gravity Quanta, so the Death Pends are now gone. The Skull Shield might be important for surviving and providing fodder for Scarabs, though most of the time you can eat your opponent's creatures already when you draw the Skull Shield. Also, you could remove the GotPs, and then some Time Pillars, to get a smaller deck. You could also use Bonewall and Plagues instead, as they will be a great help. For a Pharaoh deck to be good though, you need Pharaohs, and not just Mummies. Of course, Pharaohs are quite hard to get. So, you should just try to make the deck better.

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5oc 5od 5od 5od 5od 5od 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 620 620 620 620 620 620 8pr

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Trios. They are so hard to balance. Obviously, Duo will be better than Trio. You can either go Aether/Air, or Death/Air.

With Aether/Air, you could use Lightning/Shockwave as CC in case yoru Wings/Phase Spiders are hiding. In the Aether/Air deck above, the quanta balance is almost perfect, and there is CC to deal with pesky creatures. The Lightnings/Shockwaves can also be used on your opponent if you need a few more damage to kill your opponent.

With Death/Air, you could go with Poison/Arsenic with Flesh Spider to kill your opponent. You could also use Plague and Shockwave like in the deck above. While Plague slowly kill the low-HP creatures, Shockwave can kill the high-HP ones. This comes in handy when your Wings are in the bottom of the deck. The Arsenic in the deck is very handy when you have it out. It can slowly kill your opponent while you stall.

Whichever deck you choose, is based on your preferences.

Offline xn0ize

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg372166#msg372166
« Reply #25 on: July 27, 2011, 11:39:41 am »
IGN dedmanwalkin
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 5i5 5i5 5i5 5i5 5i5 5i5 718 71a
Deck help for death/water rush.
i'm a fan of death rushes, but this looks too unbalanced , you have too many pillars for just couple of mummies, 1 dragon , and an arsenic.
honestly looks too low on damage,you will always will end up with too much death quanta, i think you should drop coupse of poisons for a dragon or two, and maybe add another arsenic.
i know this called rush,but it looks too slow to win against any other rushes,this deck will get outrushed all the time against immo decks or so, since there is no defense in this deck, and it has slow damage.
you can add few bonewalls for defense, or skull shields , that way you wont only aim with this deck against no healing stalls, because this is the only thing that i think it can beat with a good %.
so , bonewalls, skull shields, plagues , or dragons, those are the things you should add to this deck, ofcourse don't add to much instead of pillars, now it's has too much quanta, but with those additions , it will be starving for it, good luck

this is one for the few changes that you can make, i like it alot, alot more faster now, and stable.

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Code: [Select]
52g 52g 52g 52g 52l 52l 52l 52t 52t 52t 52t 52t 52t 542 542 542 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ruDeck help for time/death duo.
This deck seems to have a very cute usage of mummies ability , i like it, but this deck is too slow , it will get outrushed too fast, and outstalled easily.
it almost has no damage, takes alot of time to set up , and looks both low on death and time quanta.
first, i think you should drop GoTP , remove few skull shields, maybe all, and  add more pillars, and add few bonewalls and plagues .
bonewalls and plagues will help you protect your self to set up the combo, and it will weaken opponent's creatures and will give make the job for the scarabs easier, you also will benefit more from bonewalls instead of skull shield, you have no healing here, so you basically will get outrushed, no defense, healing, stall, nothing but a combo and bit of power which will be too slow.
also, by removing GoTP you can remove few times factories  as well, so you wont be too high on time quanta.
those are the things that can make this deck alot more stable, good luck.

i tried few versions of this deck, and came  to conclusion that this is far most successful in my eyes :
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Code: [Select]
52g 52g 52g 52g 52j 52j 52j 52j 52j 52j 5oc 5od 5od 5od 5od 5od 5od 5oo 5oo 5oo 5oo 5oo 5oo 61o 61o 61o 61o 620 620 620 620 620 620
air/death/aether trio deck help.
this deck is a very good usage of wings and spider's web ability , but how i see it, you get too many bad draws.
you may even not use cards beside dragonflies for over 3turns, if you don't draw death pillar, you're stuck with bunch flesh spiders in your hand, if you don't draw aether pillars, same thing.
it takes over 3turns for you to be able to use wings, and even start working, i think you should cut one element from this trio, either death, or aether.
then it  will be more balanced, many gave you nice options of good duos , i recommend you to check some of them, death/air is always a good deck, and aether with air is a good option too, give you more stable CC , more shields, stronger spiders,but both are very good , but now , it just seems that you get outrushed too fast, and outhealed even faster, stalls will break you apart, which always happens in these kind of decks, but a deck that supposed to counter rushes, getting outrushed all the time , just doesn't seem right for me.
cutting 1 element is your best option.

since few people gave you a very good versions of death/air decks, i'll give you an aether/air instead :
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5od 5od 5od 5ol 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 620 620 620 620 620 620 63a 63a 8pr

works great for me.

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Offline Mithcairion

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg372217#msg372217
« Reply #26 on: July 27, 2011, 02:37:38 pm »
IGN voodoodaddy
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55k 55k 55k 55k 55k 55q 55q 55q 55q 55q 562 562 562 562 562 58o 58q 58s 58s 58t 58t 58t 58t 5aa 5aa 5aa 5aa 5uq 5uq 5v0 5v0 5v0 5v0
Well, this is certainly a fun little deck.  The first thing I see when I look at it is that it is quite simply too large.  In addition to that, you have a lot of cards that, while they are nice and I would "want" to use them also, they simply do not bring enough to the deck to warrant their continued use.  The Hematite Golem, Plate Armors, and even Titanium Shields simply aren't necessary, especially once we introduce some other cards in order to help your survivability.  The first thing I'm doing is taking out all of the aforementioned cards, as well as one Momentum and one Acceleration since without the Golem we would otherwise have five of each of the buffs with only four targets.  What I brought to the party instead were some Basilisk Bloods and Liquid Shadows.  The benefits of Basilisk Blood are actually twofold for this deck.  If you have an excess of Dolls out and cannot Accelerate or Momentum them at the moment, a Basilisk Blood can be used to render a troublesome weapon impotent for a time while you have the chance to continue getting your deck set up.  Also, they have the added benefit of not relying on damage to be CC, and as such are very useful against Firefly Queens, Phoenixes, and opponents' Voodoo Dolls (since you don't use a weapon of your own) in the AI3 world.  The Liquid Shadows allow your deck to have a measure of healing that was lacking before and can greatly increase your survivability.  It is truly satisfying to see your 11/12 Momentum-ed, Accelerated Voodoo Doll suddenly healing you for 11 HP every turn, all the while continuing to damage your opponent both via Poison and it's own loss of HP.  Also, both Accelerate and Liquid Shadow work wonderfully for Lobotomization purposes if you have an excess of them in your hand.

The Southbeach Diet voodoodaddy:

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Offline EmeraldTigerTopic starter

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg372298#msg372298
« Reply #27 on: July 27, 2011, 06:13:10 pm »
IGN dedmanwalkin
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 5i5 5i5 5i5 5i5 5i5 5i5 718 71a
Deck help for death/water rush.
i'm a fan of death rushes, but this looks too unbalanced , you have too many pillars for just couple of mummies, 1 dragon , and an arsenic.
honestly looks too low on damage,you will always will end up with too much death quanta, i think you should drop coupse of poisons for a dragon or two, and maybe add another arsenic.
i know this called rush,but it looks too slow to win against any other rushes,this deck will get outrushed all the time against immo decks or so, since there is no defense in this deck, and it has slow damage.
you can add few bonewalls for defense, or skull shields , that way you wont only aim with this deck against no healing stalls, because this is the only thing that i think it can beat with a good %.
so , bonewalls, skull shields, plagues , or dragons, those are the things you should add to this deck, ofcourse don't add to much instead of pillars, now it's has too much quanta, but with those additions , it will be starving for it, good luck

this is one for the few changes that you can make, i like it alot, alot more faster now, and stable.

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I put both codes into this tool, http://www.quantum-index.com/qi.php , and it said mine is better.
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Offline RavingRabbid

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg372608#msg372608
« Reply #28 on: July 28, 2011, 01:01:56 pm »
IGN aquaman87
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i8 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5id
The current deck ain't bad but the best solution for an unupped mono-water deck would be the FireBeater.
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pp

But if you feel to change from mono to something else, there's a "noob" (noob because there are no Eagle Eyes) mod valkirie

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4tb 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5og 5og 5og 5on 5on 5on 5on 8pr

The basic of Fire Beater is easy: Damage with Dragons, that need lotsa CC, finish/control with bolts. What a stupid tactic, yet it works well.
The basic of Valkirie is also easy: Damage and CC with toads. Shockwaves/Bolts for Creature Control and Weapon Control, and Fog Shield for defense. Duh.

If you want to keep that deck you already have, change Crawlers in Toadfishes when possible. Over many points, Toadfish >>> Blue Crawler.

The most important upgrade for a Mono-Water deck is always the Blue Crawler. Whatever happens Abyss Crawler is the most important Water attacker. It can excellently substitute for Toadfish and Ice Dragon. It is both offensive and resistant. It's perfect. It's awfully perfect.
The Dragon is also often a nice upgrade.
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Offline bucky1andonly

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg373166#msg373166
« Reply #29 on: July 29, 2011, 03:59:29 pm »


First off, why do you have an account for each element?  :P

Alright, this deck is very simple indeed, but I cannot see why it wouldn't work somewhat well.  There might be a bit too much in the way of quanta production though, and even though there are sanctuaries, 1 or 2 miracles could be added in place of a pillar and/or pend.  The dragons are the best ones available, with high attack and hit points (i think they are OP as far as dragons are concerned).

The reason why I suggest a miracle or two, I have played a deck like this before, and even though you have a lot of pillars/pends, the dragons cost a lot, so you need to stay alive long enough to get a few out.  So while your opponent may beat you down, and you play sanctuaries to stall, you still lose the light from playing the sanctuaries, and your hp will slowly go down, so a recharge really helps.  This will buy you more time to get out more pillars/pends which will speed up getting your dragons out.

One last thing, a 2nd morning star could help, not by replacing anything, but just make it a 31 card deck, which is also a good idea, so that other 30 card stall decks cant deck you out even if you go first.

deck with changes
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pq

Offline nilsieboy

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg373329#msg373329
« Reply #30 on: July 29, 2011, 09:18:08 pm »
massonme
this looks rather solid, i think you wanna rush with it?
if you wanna rush with it i'd say go pure for accelerations as damage, get armagios for good damage potential and some defense, a few dragons are nice as hard punch with overdrive/momentum. the chargers look pretty useless, they're kinda expensive and 4/5 aren't the best stats. they have momentum but accelerated armagio/dragon with momentum is lots better in damage potential, and lots harder to kill :).
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the first thing i changed here is pillar/pend split wich is pretty obvious, it'll give you a better protection against EQ. i removed a momentum cause i don't think you'll need it that much. and if your opponent gets a dangerous shield just use it on your strongest accelerated creature and it might be enough to kill the opponent alone. if you wanna use this for pvp you might wanna add 1/2 gravity pull or black hole to get really dangerous opponents down but i don't think that's needed cause you can always use your armagios as meathshield while dragons will kill your opponent at the end.
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Offline TheForbiddenOracle

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg373357#msg373357
« Reply #31 on: July 29, 2011, 10:21:36 pm »
For burningred:

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f4 5f4 5f5 5f5 5f6 5f6 5f8 5f8 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fkIt widely depends on who your opponent is, and seeing as how you have a lot of :fire quanta you may want to add a Fahrenheit or two in there as well as more Bolts. I'm not really sure why there are 2 Rain of Fires and the Red Nymph is rather unnecessary for a deck with as much CC as this (unless you like reusable CC in this deck, aside from Fire Shield). Also the Immolations, since they are only for Phoenixes (unless a creature is antimattered or you want to sacrifice it because it will die next turn or something like that), I would either add in Photons (or some other free creature, or maybe even Ash Eaters) or take out the Immolations and maybe even some Phoenixes or just add the Phoenix ammount.

So this is the deck I came up with:

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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f8 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8po


Changes:
-5 Pillars +7 Pendulums (Earthquake/Quicksand/Tsunami split)
-1 Phoenix +1 Crimson Dragon (If you want hard hitters make sure they hit hard)
+1 Fire Bolt -1 Rain of Fire (You can probably kill them before they get a mass creature spam on you)
-3 Immolations +1 Fire Bolt(As great of a card as it is, Immolations just don't do much in this deck, Fire Bolt on the otherhand adds damage and control as opposed to :fire)
-1 Red Nymph +1 Fahrenheit (This is mainly for those who think Damage>Control)

Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg373440#msg373440
« Reply #32 on: July 30, 2011, 02:41:37 am »
I never imagined this topic being useful.
It's actually pretty much the easy way out. The purpose of this excersise, from what I can see, is to get veterans to help out new players and help them build up their account, and on their feet, and hopefully learn a thing or two about building decks.


Although I shouldn't say much, I'll probably be back here in a day or two if nobody posts a deck I can't find a topic that will benefit someone.

Offline Kakerlake

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg373561#msg373561
« Reply #33 on: July 30, 2011, 09:30:12 am »
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IGN dirtydogboy
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4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591 778
The very basic Shrieker Rush is a good deck, but I don't like it very much for several reasons: No Control, easily countered and too mundane.

Shrieker is only slightly cheaper than the Earth Dragon, but suffers much from its low health. I didn't see much of a slowing down when replacing all the Shriekers with Dragons, but it increases the survival against CC and Wing decks significantly:
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4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58r 58r 590 590 590 590 590 590 778 8ps
The QI is surprisingly good with ~4.5

The lack of control still makes this deck suffer. Replacing 2 Dragons and 2 Pillars with 4 EQ's gives you enough control to slow your opponent down heavily while not sacrificing too much speed yourself.

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4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 590 590 590 590 590 590 593 593 593 593 778 8ps

QI: ~4.6

When testing this deck vs. AI3, I didn't have any problems with any of them and the time to win was always around 1 minute.
The EQ's are enough to stop Dim Shields from popping up too often, Wings and CC get pretty much countered by the Dragons.
The last point I'd change would be to add a few RT's. They are just a too good combo to be left out in any Earth / Time deck. But by doing so, you would sacrifice again some speed of the deck, since some creatures would have to be scraped.

So in order to not change the deck too much from its original strategy, I'd say sticking with the Quaking Grabon Rush would be just fine.

Offline nilsieboy

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg373589#msg373589
« Reply #34 on: July 30, 2011, 11:53:51 am »
voodoodaddy
this one looks rather interesting, voodoos are strong with acceleration and it's a solid combo.
but this deck is a trio and it doesn't look really stable to me.
the earth part will only mess with your quanta and you don't really need the plate armors.
i'd say remove the earth part and focus on the combo of the deck: voodoo and acceleration.
with the earth part there is lots more space and first thing i did was balancing the quanta.
then you gotta look with what you replace the earth cards.
you can add some defensive cards like dusk mantle/vampire stilleto or focus more on the voodoo combo.
i'd advice a few liquid shadows, they're great healing cards late game when you use them on a strong voodoo doll.
and that way you use more darkness quanta. i added gravity pulls to, they can be used on your doll as small damage for the opponent and defense but if needed you can use them as cc on a dangerous creature from the opponent.
this is the final deck i created of it:
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55q 55q 55q 55t 55t 55t 562 562 562 562 5uu 5uu 5v0 5v0 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 606 606 606 8pl
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Offline Tiko

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg373955#msg373955
« Reply #35 on: July 31, 2011, 01:28:59 pm »
by Tiko
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i8 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5id 8pp

Just a little addition to Raving's comments:

by Tiko
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Here's another possible version which is based more on Toadfishes, while still holding some selective creature and weapon control cards. The cost/damage advantage Toadfish has over Drakes helps you attack sooner, while the Dragons are still there for finishing. Splitted Pillars and Pendulums too, for a natural Earthquake protection, and better starting hands - I always felt that mulligan prefers pendulms over pillars.
A little side note: Ice bolts are capable of freezing the opponent's weapon too, which is a kind of gamble (30 base% chance + 5% for every point of damage dealt more precisely), so in theory you'll need 60 :water for a guaranteed freeze, but here's a little trick: wait until you can gather up at least 10 quanta, when you shoot your opponent with more than 10 :water as backup, it's more often than not a freeze. Ice bolt rarely failed me this way, and it's a lifesaver when facing Eagle Eyes or even Discords with this deck.
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