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Offline pikachufan2164

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371596#msg371596
« Reply #12 on: July 26, 2011, 05:06:38 am »
ET, you scare me with the number of accounts you have x)

Anyways, here's a two-for-one deck fix -- I'll save the rest for the Trials contestants of the other 11 elements who will be invading this thread shortly after ;)

essencesmell
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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61v 61v 61v 80fI hope you weren't talking about our former Master of Water :P

Pretty standard mono-Aether here. Card choices are pretty solid, but I don't really like using Immortals. I just feel that their cost is just too high for what they do. Instead, I'm going to go a little heavier on Phase Dragons, and include four copies of Lightning.

Why Lightnings? If you've been following Team Aether in War III, you'll probably notice that we loaded up on Lightnings because of its utility. It is the most efficient piece of single-target creature control out there (with Shockwave and Rage Potion as a close second), because it can wipe out a large majority of creatures in just one hit.

Fewer opposing creatures = less damage output for your opponent = having to start your Dim Shield chain later.

Even if your opponent plays exclusively with untargetable creatures (or has a creatureless deck), 6 Lightnings still hurt them directly for 30 HP unless they have a Reflective or Emerald Shield handy (against AI3, you'll always find a good Lightning target, and you generally won't see those two shields way too often in PvP (maybe if you see Firesanc stalls everywhere, but mono-Aether is still going to lose to it either way).

Sample build:
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spiderman798
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52g 52g 52g 52g 52j 52j 52j 52j 52j 52j 5oc 5od 5od 5od 5od 5od 5od 5oo 5oo 5oo 5oo 5oo 5oo 61o 61o 61o 61o 620 620 620 620 620 620Spiders + Wings = Awesome :)

The only problem is that it's a trio, and a rather awkward trio at that :( To get more consistent draws with this kind of deck, it's essential to streamline this into a duo. You have two choices here: a duo with :death and Flesh Spiders, or a duo with :aether and Phase Spiders. Using Phase Spider to make an :aether / :air Wings duo is a better choice, since Aether comes with a very nice support card -- you guessed it, Lightning! >:3

Although you could build a variation that uses Flesh Spiders and Poisons, the Phase Spider and Lightning version has its merits. First of all, Phase Spider has one extra point of attack for the same cost, and Lightning is an amazing utility spell that can both be used to destroy creatures and to wipe out those last few HP your opponent has.

I've also added a few Azure Dragons, since you should be able to have enough :air quanta to chain Wings as needed, and there should be a good amount leftover to play them in the mid-game. Aether mark is here to power "survival Lightnings" and get rid of threats that come out early in case of a bad opening draw.

Sample build:
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5oc 5oc 5oc 5of 5of 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61q 61q 61q 61q 61q 61q 620 620 620 620 620
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Offline 10 men

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371683#msg371683
« Reply #13 on: July 26, 2011, 12:20:43 pm »
I can see this topic becoming quite popular with the trials... ;D

I'm going to jump on the bandwagon with Hickorytock:
I think the basic idea is pretty cool - Ghost and Mummies are both decent rush creatures, and Reverse Time can serve both as soft CC and as a trick with Mummy - making Pharaohs seems pretty nice against certain types of stalls that you just need to overwhelm with a huge mass of creatures, for example Diss Shield stall or FireStall. However against those you don't really need the CC from the Scarabs. That's why I would first change the mark to either Death or Time. This also has the advantage that your rush becomes a lot faster and more consistent because you have duo instead of a trio and can take a nice Pillar/ Pendulum split. Here's an example of how I could see myself playing the deck:

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52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 8ps

I removed the Skull Shields because I wanted to be more aggressive and I added some Arsenics as your deck didn't have a weapon yet.

If you want to get some more "value" out of those Scarabs you are producing, I would recommend to try a rainbow approach:

Hover over cards for details, click for permalink
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4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 52t 542 542 542 590 5c1 5f6 5og 5rk 5rk 5rk 5rk 5rk 61q 8ps

I had to kick the Ghosts here as well as they are just too expensive for a rainbow, but in return you get the nice versatility of rainbow decks, along with the possibility to actually use your Scarab's ability when you have them!
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Offline karis

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371687#msg371687
« Reply #14 on: July 26, 2011, 12:29:28 pm »
how can you remember all that password...    ^-^

Offline EmeraldTigerTopic starter

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371688#msg371688
« Reply #15 on: July 26, 2011, 12:35:38 pm »
at first i had them all written down, now i just know them.

If anyone wants to see an account for themselves PM me.

I never imagined this topic being useful.
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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371699#msg371699
« Reply #16 on: July 26, 2011, 01:03:43 pm »
For dedmanwalkin I would say add some bonewalls. Yes you have no CC that helps with them but they stall 7 attacks. I would take a dragon and 2 mummies out for 3 bonewalls. This adds more quanta cost overall to your deck but the extra turn/turns you get to live from bonewalls not only makes up for it but allows poison to inflict more damage if creature attacks should be stopped.
For essencesmell I would say it is good, maybe a labo if possible, or a silence but overall it is good to go.
for greenman777 I would take out 1 cock and add in a piller or pend for faster quanta, or a heal to add EMs or just stay alive longer. ( the EMs would be very good now and again. )
Purpledude needs more entropy quanta for sure. The deck would be much better with a early elf/druid. I say take out 1 sparks, and a Qp and add in 2 entropy pillers.
eastwindwest I would try to fit in 2 or more shockwaves. They have the option of being played against an opponent and when your opponent is trying to figure out if he should start stalling or not he is most likely not taking shockwave damage into account so you can kill him before he thinks you can.
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5of 5of 5of 5of 5of 5og 5og 5ol 5ol 5op 5op 5ji 5ji????? = Shockwaves.
Even though you have shields a little CC never hurt anyone. I took out a sky blitz and a dragonfly. CC is also a stalling card in a way, the sooner you kill a creature the less turns it had to damage you. Also this CC can hit the opponent for 4 damage each, not much but when they are thinking about when to play that phase shield, ect... they don't take into account most fo the time the 4-8 damage from shockwaves and that can sometimes win you the game.

burningred I would take out 1 rain of fire for a piller. You use alot of quanta even with immos you need to get quanta fast.
dirtydogboy Take 1 shriker out for a piller, I played shriker rush for a long time and the piller amount for that build should be about 17-18. This allows for much more 3piller+ draws. Playing graboid as soon as possible is always good.
Blackestblack should have another piller, maybe take out a minor vampire for a piller. I find that the 13th piller in this deck helps alot when you play dragons and allows for you to draw more 3 pillers starts ( not as much as a 17-18 graboid rush. ) but mixed with your mark that means you could open 2 devs on turn 2 more often. I don't think I need to say how good that is.

Offline Mithcairion

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371748#msg371748
« Reply #17 on: July 26, 2011, 02:33:47 pm »
IGN dirtydogboy
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4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591 778
This deck is somewhat outdated, since we now have the phenomenal :time creature GotP.  This deck will become much more versatile by including both GotPs as well as taking advantage of the most annoying CC available in the game, Reverse Time and Basilisk Blood.  There are really two different incarnations of this deck I can recommend in the unupped setting, depending on what you think you may be facing.  If you think you'll be facing an Immorush build, then I would recommend more of the Reverse Time CC build, as RT is absolutely devastating to decks that rely on one-time burst quanta.

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4t4 590 590 590 590 590 590 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 8ps

If you feel that you may be instead facing a mono deck, I much more highly recommend something along these lines, since mono decks are much more resistant to Reverse Time as they often have the excess quanta necessary to immediately play anything that you may rewind.

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4t4 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5ru 5ru 5ru 5ru 8ps

One of the nice things about this deck is that it is versatile enough to deal with a variety of opponents without having a ton of weaknesses.  The hard-hitting cheap creatures put the pressure on your opponent to react to you, while you still have a variety of ways to deal with them automatically build into the deck no matter what they may be playing.  The Earthquakes strain your opponent's quanta and the Reverse Times help to both slow down their deck, and increase the strain on the quanta.  Also, since this deck has no rares or upped cards, it is available to new players almost from the word "Go!".

As an upped deck, it even functions pretty well as an Arena grinder (tested vs. Gold, Silver, and Bronze).

Hover over cards for details, click for permalink
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5ru 5ru 778 77g 77g 77g 77g 77g 77g 77j 77j 77j 77j 77l 77l 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7q4 7q4 7q4 7qe 7qe 8ps
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Offline majofa

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371758#msg371758
« Reply #18 on: July 26, 2011, 02:42:58 pm »
One of the biggest weaknesses I can see in your deck is that most of your damage will come from Golden Dragons. While mono :light has its advantages, its disadvantages are more amplified.

This deck can go a few different routes.

First, if you wanted to keep it solely mono, you could drop a sanctuary or 2 and add in Miracles if you have them. With the Solar Shields, you'll be sure to get a decent amount of quanta.

If you are open to changing the mark, then some other possiblities open up:

The most obvious choice is :air MARK. With it you're able to play Blessed Pegasi or even Flying Morning Stars, if you have enough. In addition, you also get access to one of the most undercosted cards in the game: Fog Shield.
(courtesy of one of the previous Masters of :light)
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There's also a Light/Earth stall, but I won't get into that too much since, based in your deck, you probably want to stick with semi-rush.

Another approach is to duo with :darkness. You can include Steals, Dusk Mantle, and even Liquid Shadows for your Dragons.
Also there's a very popular deck that involes Crusaders and Vampire Stilettos.
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Offline ZephyrPhantom

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371770#msg371770
« Reply #19 on: July 26, 2011, 02:55:42 pm »
Code: [Select]
4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591 778dirtydogboy - You have the basic concept of Shrieker rush down, but this deck could be reinforced with denial and CC, which Earth has, while keeping it's effectiveness.

Remove some Shriekers and pillars, and consider adding the following:

  • Reverse Time - Can be run off the mark, and is a powerful source of CC against growth decks.
  • Basilisk Blood - Shuts down creatures for 6 turns, can give your Shriekers
  • Earthquake - Quick source of early denial, and you can "trip" an opponent to gain ground against then.
  • Hematite Golem - If you're adding other cards like Earthquake and Basilisk Blood, Shriekers can be slightly expensive. Golems are a good steady source of damage, and they can also take more hits from CC before going down.
  • Iridium Warden - Another CC that can come out quicker than BB, and is also more flexible since you can switch the creature you want to deny, great for creature management but more costly in the long run overall.
Hover over cards for details, click for permalink
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4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 590 590 590 590 590 590 591 591 593 593 593 595 595 595 778 8ps

Offline Pineapple

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371836#msg371836
« Reply #20 on: July 26, 2011, 05:36:33 pm »
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i8 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5idI know that these are old accounts, but it wouldn't hurt to optimize this old deck for viewers who wouldn't find these changes obvious.
The most important change I'm referring to is a pillar/pend split, for greater resilience against earthquake. As many know, having two stacks of quanta sources makes it harder for the opponent to denial you when you have less than three per stack. And if the opponent has more than one earthquake, then you can get a stack down to less-than-three very quickly, so splitting isn't only for the first turn.

The second change I would do is take out the crawlers and 1-2 dragons for toadfish. Why? Because toadfish has more damage for a lower cost. Now, you may claim that crawlers come out earlier than toadfish. However, crawlers do half as much damage and only come out maybe a turn earlier than toadfish. Since your mark is water, you need at least 4 (half of your hand) pillars to get out a toadfish, and you have 15 (half of your deck) pillars.

Finally, I'd replace the bolts with freezes, since you'd have to take out some serious damage to make up for the quanta to do even 4 damage, 2 damage can't really kill anything, and even with 4 damage they can't stall as well as 1 :water freezes.

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Offline EmeraldTigerTopic starter

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371945#msg371945
« Reply #21 on: July 26, 2011, 10:26:57 pm »

What do you all think I should do with this one? I play this one and my main mostly.
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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371957#msg371957
« Reply #22 on: July 26, 2011, 11:00:54 pm »
Spiderman789 is an interesting deck. Probably my favourite concept here.

But at the same time, trioing death, aether and air just for the wings/spider combination usually isn't the best way to do things, it's quite clunky.
If you really wanted trios, you want to keep your pillar/pendulum types at two at most, to get quanta for all of them.

In the end, the wings combination is better as a supplementary, because there is the huge chance that the opponent will not be running creatures/will be running PC/ and you really can't afford to have everything banking on your opponents creatures. And if the creatures aren't airborn anyway, there is absolutely no point to the spiders, since there are usually better ways to cause damage.

This is how I usually use wings + spiders in one of my favourite decks. (Card counts made up on spot)
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5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5p0 5p0 5p0 5p0 5p0 61u 620 620 620 620 620 621 621 63a 63a 63a 63a 63a 63a 63a 63a 8pr


This is a stable ish trio, which uses the wings, and obviously doesn't centre its strategy too much around it. The two quanta sources more often than not come very early in the game, so you never get stuck with a huge heap of dead cards.


However, that is just an example, since noone else is every going to build that. Pikachu has already tried to push you towards aether, but Death has been my second fave for a while now, so I'm going to gently encourage you to not be a loser with aether, and follow my advice instead.

Hover over cards for details, click for permalink
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52j 52j 52j 52j 52j 52q 52q 52t 52t 52t 52t 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pk

That is how you could swarm. Basically, a 'no attack for you', and just having more damage on the table at any one time than they do. Shockwaves can be used to help kill the opponents health as well.
Poisons are a great substitute for creature damage here.
And you can see that I've left in 6 Wings (6x5 is exactly 30 turns, but none of us are expecting a first turn wings on your part) - which is really just a personal preference, considering most people have PC and when I play with 5 I always seem one short when I'm one turn from victory.

Offline Pineapple

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Re: The Decks for My Other Accounts https://elementscommunity.org/forum/index.php?topic=26926.msg371960#msg371960
« Reply #23 on: July 26, 2011, 11:05:59 pm »
@DD's first deck:
wai u no use immorayshun?

 

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