The original gargoyles were architectural elements on Gothic cathedrals, where they were frequently used as water spouts, channeling water off the roof.
I figured, what can a Gargoyle/Water deck do?
The results were astounding.
77i 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7h0 7h0 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7ta 7ta 7tb 7tf 7tf 7tf 7tf 7tf 7tf
The process is simple: Gargoyle. Eclipse. Nymph's Tears --> Dark Nymph --> Vampire Gargoyles. Protected Permafrost.
With 20+ HP, Gargoyles are hard to mess with, and when they've been LSed, they heal you for 9 HP per Garg per turn -- enough that with a Protected Permafrost down, very little is going to deal any lasting damage to you.
The problem is defending your limited quantity of Nymphs from enemy CC. Adding more Nymph's Tears can help, but then you rapidly run out of
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
quanta. Adding Quints would make the deck ridiculously slow. I think the only real solution is to get 2 Dark Nymphs, ditch the
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
altogether, and add
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
for quints...but I don't have any Dark Nymphs at all yet, so this is the best I've got.
I put this in Deck Help because I wanted to get anybody's input on how this deck can cover it's weakness. Ideas?
Thanks!