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Offline CamoninjaTopic starter

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Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371311#msg371311
« on: July 25, 2011, 06:39:37 pm »
I liked how many death effects I could make with Thorns and Malignant Cells, and the wonderful thing about the thorns is it leaves some behind to make more. If it sets up properly, it's really amazing.
Here is the deck:
Code: [Select]
52g 52k 52k 52k 52n 52n 52s 52s 52s 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5c3 5c3 5c3 5c6 5c6 5c7 5c7
The problem with the deck is it almost never manages to set up in time, and I get killed before I get to see the vultures grow. Is there anything I can do to make sure I live longer?

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371323#msg371323
« Reply #1 on: July 25, 2011, 07:00:22 pm »
I would try:
-1 Aflatoxin
-1 Death Pendulum
+2 Virus.  Virus works to provide a two-fold boost to your Vultures, and you're running pretty quanta-heavy given a deck devoid of dragons or other huge critters.

The other change that springs to mind a using a bone wall in place of a thorn carapace, as it will provide more consistent stall at the cost of some slow removal.

Offline MatrimKK

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371333#msg371333
« Reply #2 on: July 25, 2011, 07:23:20 pm »
how does your quanta feel? are you over producing?
main thing I noticed at a glance is lack of multiples of key cards.
if you don't draw these it won't work for sure. 

Offline Pineapple

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371342#msg371342
« Reply #3 on: July 25, 2011, 07:44:25 pm »
Heal.

Offline Mithcairion

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371345#msg371345
« Reply #4 on: July 25, 2011, 07:46:25 pm »
You could also end up making this a mono and replace the Shields + Adrenalines with Skull Shields and Plagues to help speed up the dying process.
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Offline MatrimKK

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371347#msg371347
« Reply #5 on: July 25, 2011, 07:50:27 pm »
I dont' think skull shield counts as a death effect???
I'm not really sure, can anyone comfirm this?

Offline CamoninjaTopic starter

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371361#msg371361
« Reply #6 on: July 25, 2011, 08:09:17 pm »
Version 2- Being tested right now. I haven't tried some cards, I'll make more decks and compare them. Heals help a lot more than Bonds, I'm finding.
Code: [Select]
52g 52g 52g 52g 52g 52k 52k 52k 52k 52k 52s 52s 52s 52s 52s 542 542 542 542 542 542 542 542 542 542 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3

Offline MatrimKK

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371362#msg371362
« Reply #7 on: July 25, 2011, 08:13:20 pm »
looks to be a definate improvement, you also were able to increase the copies of key cards :D

Offline Sevs

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371417#msg371417
« Reply #8 on: July 25, 2011, 10:24:37 pm »
bonds with malignant cells on your side is huge source of healing.
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Offline CamoninjaTopic starter

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg371458#msg371458
« Reply #9 on: July 25, 2011, 11:45:16 pm »
Hm, hadn't thought of that. Maybe I'll trade a couple of the heals for bonds after all. And if they get killed, it only increases your own damage.

Offline thatnewguy

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Re: Survivability for Vulture Feeder https://elementscommunity.org/forum/index.php?topic=29086.msg374062#msg374062
« Reply #10 on: July 31, 2011, 08:35:46 pm »
Your second deck seems a lot better, but you still have the simple problem that you have no shield that blocks the 1 damage that malignant cells damage after you completely fill up their side of the field. I'd change at least 1 thorn carapace out for a skull shield or an emerald shield so you don't have to worry about damage anymore. Also, to really get the full effect of the vultures + afla combo you should probably add a couple of plagues and maybe a mitosis while decreasing the size of your initial vultures to fill your own side with vultures while they get filled with malignant cells. So, we should probably add 2-3 plagues and 1-2 mitosis while -1 or 2 vultures also, -1 thorn carapace +1 skull shield/emerald shield.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52k 52k 52k 52l 52p 52p 52p 52s 52s 52s 52s 52s 542 542 542 542 542 542 542 542 542 542 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c9 5c9 8pn
So, we've taken care of that, but what if they play a creatureless deck? We still want damage, right? So, lets add an arsenic or two as well for constant damage.

Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52k 52k 52k 52l 52p 52p 52q 52q 52s 52s 52s 52s 52s 542 542 542 542 542 542 542 542 542 542 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c9 8pn

Still a great idea I would like to see you complete =]
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