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Offline GlitchTopic starter

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A control based deck. https://elementscommunity.org/forum/index.php?topic=5222.msg52498#msg52498
« on: April 13, 2010, 01:37:43 am »
For those of you who don't know, the deck I submitted into the FG contest was based off of a FG farmer I was building.  The current model wins 40% of the games against FGs, depending on luck.
THE DECK:
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6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6tt 6tu 6tu 6tu 6tu 6tu 6tu 6u3 6u3 6u3 6u3 6u8 6u8 6u8 6u8 6u8 6u8 719 74d 7dl 7n7 80aAs you can see, it basically holds the false god under control while it heals and slowly kills them, but the deck has some problems.  For starters, it cannot kill any gods if they manage to play miracle.  Sometimes it gets close to not killing them once, let alone the second time.  Unfortunately, using eternity to solve this won't work, as it's not time, so I came up with a few changes.
LYCANTHROPES:
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6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6tt 6u1 6u1 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u8 6u8 6u8 6u8 6u8 6u8 719 74d 7dl 7n7 80aThis method allows you to get more damage out, but it relies more on the novas, and your creatures with destroy are weaker.  It's riskier, but fares better against gods like miracle.  The extra quanta needed for werewolves ruined your day.
One of the main things I noticed about the deck is how astronomically better it did when it had the fire shield out, so I tried designing the deck with a duo to fire, using fire shields, Rage Elixir, and RoF as it's way to paradox.
FIRE DUO:
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6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6tt 6tu 6tu 6tu 6tu 6tu 6u8 6u8 6u8 6u8 6u8 6u8 7dg 7dg 7dg 7dg 7dg 7dl 7dl 7do 7do 7drBecause of never getting the right pillar amounts, speed issues, and generally suckishness, this deck never worked either.  Plus, the issue of not dealing enough damage (on the off change you lasted that long) remained.  And you can't do the lycanthrope trick without the dark quantums.  So I tried duoing to life, and taking thorn carapace and adrenaline.  I won't post the deck, but it had the same problems.

The best version of the deck is the top one, but it still has speed issues, and leaves me with a bitter feeling of "I miss double draw and triple mark" in my mouth, and I gave up for the night.  Any ideas?

unionruler

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Re: A control based deck. https://elementscommunity.org/forum/index.php?topic=5222.msg52551#msg52551
« Reply #1 on: April 13, 2010, 06:03:31 am »
With no method of draw this deck is simply not efficient enough because it doesn't neutralize the dmg output of an initial FG rush fast enough. I am most interested in the variation with fire bucklers and fire storms maybe you could make it work with 6 SoGs, less the rage potion and one butterfly effect. Probably there is a paradox (pardon the pun) because while this deck needs some bulk to defeat FGs, it is at the same time not slim enough to achieve it's setup in the critical timing.

Offline GlitchTopic starter

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Re: A control based deck. https://elementscommunity.org/forum/index.php?topic=5222.msg52628#msg52628
« Reply #2 on: April 13, 2010, 12:06:21 pm »
The potential is there, I just think there's something I'm missing to make it great.  Maybe take out the supernovas and try and mutate paradoxable stuff?

I'll try it.

Offline kev

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Re: A control based deck. https://elementscommunity.org/forum/index.php?topic=5222.msg52663#msg52663
« Reply #3 on: April 13, 2010, 02:15:38 pm »
Try a couple druids.  Defensively they'd help you get rid of pesky massive dragons as well as basalt and light dragons when you can't find your fire buckler.  Offensively you can use surprise mutate just before a miracle and hope to get two dragons.  Other surprise cards like fractal would work but you won't find the quantum.

Alternatively maybe a discord and a black hole would work?  A weapon would get you to the finish line quicker and if you're already taking out his pillars maybe miracle won't be able to find 12 light quantum?

Offline GlitchTopic starter

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Re: A control based deck. https://elementscommunity.org/forum/index.php?topic=5222.msg52713#msg52713
« Reply #4 on: April 13, 2010, 04:20:18 pm »
The druid thing is working okay, I'm not sure if it's better or worse.... haven't managed to drop a thorn yet.

Blackholes might provide the healing/delay needed to get your druids out, but the gods aren't all rainbow...

I'll try it.

Supersonique

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Re: A control based deck. https://elementscommunity.org/forum/index.php?topic=5222.msg60108#msg60108
« Reply #5 on: April 27, 2010, 10:05:40 pm »
Wath do you thinks thats doe's in a combo with time , 5 time pillar ( a time mark ?)  3 electrum hourglass , one eternity , one ray of light and one protect artifact?

Like thats you can have a good draw and avoid decking out.

 

anything
blarg: