This is what i use these days. Any ideas improving its speed and stability are welcome.
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
6u2 6u2 6u2 6u2 6u2 6u2 808 808 808 808 808 808 808 808 808 808 808 808 80a 80a 80a 80a 80b 80b 80b 80b 80b 80g 80g 80g 80g
Obvious weaknesses:
-devourer, quicksand, antimatter, rewind, discord, chain phase shield...
Good things:
- flexible: TU'd-CP'd vamps, dunes, dragons, adren creatures are fun
- can deploy huge damage early in a good draw
- thunderbolts are good finishers
It's a bit different than standard rush decks since it starts to work about the 4th turn. The TU doubles the att gain from ChaosPower, and became viable since the CP buff.