First off, we have a deck image builder in forums. See that thing that looks like
above the 8) smiley? That's the deck maker.
Insert the deck code like this:
[deck]Insert Deck Code Here[/deck]
It should look like this:
Hover over cards for details, click for permalink
5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fc 5fc 5fc 5gi 5i4 5i4 5i9 5ii 5ii 5ii 5ii 5ii 5jm 5l9 5l9 5l9 5l9 5l9 5lc 5v2 606 8pp
Ok, feedback time.
Remove that Cloak and Holy light. CC and healing is nice, but it really doesn't have a useful purpose in this deck. You want to beat the opponent before they can get out many cards, but those cards will slow you down, so remove them. Add 1-2 more water pillars. You want to get those Steam Machines out early so they can become bigger later in the game.
Mid-Range hitters like Phoenixes help a lot and Phoenixes have the nice side effect of being great immolation targets since they can be revived. Steam machines are rather CC resistant since they have 6 hp which means only pump-spells (spells that have increased damage from extra quanta such as fire bolt, ice bolt and drain life) can kill them, and they can mostly only really be slowed down through rewind, freeze and alike cards, so in my opinion, cloak isn't really needed.
What you can do to get "that extra round" is to put some more ice shields in. Without crunching the numbers, I can tell you that ice shield should block ~40% of damage and that's not counting the -1 damage reduction. If you want to read it, Essence has crunched the numbers here (
http://elementscommunity.org/forum/index.php/topic,2071.msg44079#msg44079)
IMO, the final deck should be something like this:
Hover over cards for details, click for permalink
5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fc 5fc 5fc 5gi 5i4 5i4 5i4 5i4 5i9 5i9 5i9 5ii 5ii 5ii 5ii 5ii 5jm 5l9 5l9 5l9 5l9 5l9 8pp