Elements the Game Forum - Free Online Fantasy Card Game
Deck Ideas => Deck Help => Topic started by: kurathedog on October 02, 2010, 06:01:56 pm
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I was fiddling around with the idea of setting up a quick anti-rush deck
6rn 6rn 6rn 6rn 6rn 6rn 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gp 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q8 7q8 7qb 7qb 7qb
Early permafrost for stalling
Eternity helps alot against decks that rely on supernovas or cremation
Deja vu is for being reversed
Shards for healing
I am wondering about how to make it survive agaisnt other decks too, even if not as much (like fire stall, ex.)
Intended for PVP
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You're not going to get enough damage out to kill the other guy and if you're just planning on decking them out isn't that a very boring strategy?
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Eternity+deja vu is some damage, as most rushes don't have healing
The idea is to kill 99% of rush decks easily, though if I really want damage i could change it to TU + Dim shields
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Earthquake would really ruin this.
Also, since this is a duo deck, you could try pendulums.
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I tried a version with 4 PA and earth mark, w/o the precogs
Didn't get set up fast enough.
Pehaps pendulums would help, I'll think about it.
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How about adding some Thorn Carapaces? ( Unupgraded )
blarg: