the Arsenic one has 0 Animate/Flying Weapon.
No, you don't understand. They're not supposed to fly, they're just supposed to clog up your hand
Nice job on the decks, here's a few umbrella-suggestions:
-Use one less flying weapon than the number of weapons you have. No reason nor need to fly them all, just leave the last one (ideally) in the weapons slot.
-If you want to have a good chance of winning, round the decks out a little more. For example, you can make your arsenic deck a duo-
and use adrenaline on your arsenics, which will also let you run a spine carapace and heals, since arsenics take some time to bring down your opponent.
-Use more shields and/or healing. Flying weapons generally don't do a lot of damage, and are easily and often countered with something as simple as a spine carapace. The fog shield and dimensional shield are some of the best in the game.
-Try making a flying titans deck, it's one of my favorites. My version uses 4 PUs, so I can copy my opponents creatures and gravity pull the original in a pinch.
Thanks for sharing.