The simple answer is that RT+Skeleton doesn't make a good basis for a deck. Combined, they're about the equal of a Fate Egg.
However, Fate Egg takes up 1 card in your deck, while RT+Skeles takes 2. RT is a good card by itself for defense, but skeletons generally aren't. The quick and simple answer is to use eggs, but eggs are boring, right? Let's see if we can't keep
in the deck.
We can try to address this instead by replacing your Skeletons with Boneyards-- that way, you aren't limited to 6 potential creatures for 12 deck slots. Of course, this begs the question: How are you going to generate death effects to power the Boneyards? One way to do this would be to use Spark. Alternatively, you could bring in some Schrodinger's Cats for continuous death effects, maybe 4 of each. I'd suggest a mix of both, if you're going to run Quantum Pillars; bringing only cats will lead to a
shortage, while only Sparks is still a bit limited.
Now that we've got a semi-reliable offense, what about defense? Can you survive? Procrastination blocks 50% of oncoming creature damage, but also lets that same amount through. Death has better shields. Skull Shield is nice because it generates death effects that allow you to generate more Skeletons from Boneyard. However, it does let a lot of damage through if you don't get lucky. Bone Wall is more expensive, but it blocks 100% of damage while it lasts, and you can replenish it with cats. Swap out your plagues and procrastinations for either 2 Skull Shields or 4 Bone Walls; it's up to you, though I'd go with the Bone Wall.
Now, I have no idea how this deck is looking, but the next step would be then to look at your quanta usage, and if it's still balanced correctly, as well as minimizing so you have a consistent 30 card deck. Possibly, since your offense is more stable, you could look into getting rid of the poisons.