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twinsbuster

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skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg137375#msg137375
« on: August 13, 2010, 09:21:09 am »
Hi, I'm a newbie to this game.
I used to like skeletons and zombies in any games and always choose the classes such as necromancer and dark summoner in RPG games. I like owning a skeleton army that fight for me.

So I would like to ask suggestions about the best build of a skeleton deck which want to include 6 elite skeletons. (They are my only upped cards and I used all my electrum on them. It consumed me more than one week.)

Please give me some advise. :)

Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg137382#msg137382
« Reply #1 on: August 13, 2010, 09:28:37 am »
Your only upped cards are 6 skeletons? That takes dedication.
Judgements aside, the only things I can really think of are

1) Nightfall (better when upped, but nonupped works decently too)
2) Butterfly Effect (then possibly nightfall to boost them up)
3) Upgraded skeletons with momentum/nightfall that are then adrenalined will do 12 damage each (seems like a lot of work though, for something that can be pulled off by mono  :life)

Offline RavingRabbid

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg137451#msg137451
« Reply #2 on: August 13, 2010, 12:24:09 pm »
Nice challenge.


This is what I first thought
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vo 4vo 4vo 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 716 716 716 716 716 716
There are things worse than eating tuna directly from the tin

twinsbuster

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg137600#msg137600
« Reply #3 on: August 13, 2010, 04:23:28 pm »
thanks for your advice
I'm going to test it :)

Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg137736#msg137736
« Reply #4 on: August 13, 2010, 07:27:18 pm »
Code: [Select]
4t4 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52k 52l 52n 52n 52n 52r 52r 52s 52s 716 716 716 716 716 716 7ta 7ta
i haven't tested this yet so i don't know how it will do. good luck

deathalo44

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg139719#msg139719
« Reply #5 on: August 16, 2010, 08:52:55 am »
Code: [Select]
710 710 710 710 710 710 710 714 714 714 717 717 717 719 719 719 719 71b 71b 71e 71e 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7ta 7taI made this deck and it is able to skeletonize your forces... provided you can get the boneyards.
??? are deathstalkers

twinsbuster

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg139721#msg139721
« Reply #6 on: August 16, 2010, 08:55:20 am »
I made this deck and it is able to skeletonize your forces... provided you can get the boneyards.
??? are deathstalkers
I need the stand alone skeletons. >:D

eh pewwwp

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg139724#msg139724
« Reply #7 on: August 16, 2010, 09:07:43 am »
I know you said you need standalone, but this is a very good one for graveyard its called Mutant factory (http://elementscommunity.org/forum/index.php/topic,9170.0.html (http://elementscommunity.org/forum/index.php/topic,9170.0.html)) just replace an afla, a fallen elf, and a quint, for graveyards, if you don't have a discord, I'd suggest subing it for like a permafrost shield as ur #1 choice, but you could do  :air or maybe a  :time or  :darkness or a bone wall. you can go for a stretch and replace the rustlers with a couple of standalones, but you need them for the EB and the elves ability

the problem with standalones is that they take up space and  :death that you will need

it's very good against lvl 3, Ive never tested it on t50, sometimes its struggles with lvl 5. it's more for fun, if you play this i suggest you sell your standalones and uprgrade the elves first, then the  :water shield if you use it, then alfas, then the novas

Offline RavingRabbid

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg139741#msg139741
« Reply #8 on: August 16, 2010, 10:21:47 am »
Looks like you didn't get the challenge.
There are things worse than eating tuna directly from the tin

King of doom

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg139786#msg139786
« Reply #9 on: August 16, 2010, 12:43:40 pm »
you could use fractal skeletons and darkness mark to power eclipse/nightfall

eh pewwwp

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg140045#msg140045
« Reply #10 on: August 16, 2010, 08:06:17 pm »
Looks like you didn't get the challenge.
no i got it, its just more practical than a deck that can, max, do 24 damage a turn, and can easily be taken down by cc and purify

twinsbuster

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Re: skeleton deck help https://elementscommunity.org/forum/index.php?topic=11188.msg141724#msg141724
« Reply #11 on: August 19, 2010, 03:07:29 am »
sosad:(
nobody realize I was joking.

 

blarg: