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Offline Fireleaf

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485564#msg485564
« Reply #12 on: April 22, 2012, 09:41:13 pm »
Singularities will stay in the negative and keep growing due to negative chaos powering themselves. It covers up the +1 per turn from SoP.

Would flooding the field work? Even if they CPd every turn that would only be -3 on average, and you'd be getting +4 from the SoP.
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Offline whatifidogetcaught?

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485567#msg485567
« Reply #13 on: April 22, 2012, 09:46:08 pm »
No. It would probably antimatter itself.
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Offline Wizy

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485568#msg485568
« Reply #14 on: April 22, 2012, 09:48:05 pm »
Flooding simply kills non- :water/ :underworld creatures. It doesnt affect SoP at all.
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Offline Fireleaf

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485569#msg485569
« Reply #15 on: April 22, 2012, 09:49:53 pm »
Good point. Those singularities are annoying, aren't they.

Flooding simply kills non- :water/ :underworld creatures. It doesnt affect SoP at all.

The normal benefit per turn to creatures under the influence of SoP is +1|+0. When the field is flooded the benefit per turn is +4|+0.
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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485571#msg485571
« Reply #16 on: April 22, 2012, 09:53:13 pm »
Singularities will stay in the negative and keep growing due to negative chaos powering themselves. It covers up the +1 per turn from SoP.

Would flooding the field work? Even if they CPd every turn that would only be -3 on average, and you'd be getting +4 from the SoP.
Do singularities die while in flooded areas? I thought only water creatures got the +4 boost from flooded areas.

Offline Wizy

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485573#msg485573
« Reply #17 on: April 22, 2012, 09:54:13 pm »
The +4/+4 is for creatures in a flooded area. ie. it affects dead singularities.
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Offline Chapuz

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485592#msg485592
« Reply #18 on: April 22, 2012, 10:29:44 pm »
The +4/+4 is for creatures in a flooded area. ie. it affects dead singularities.
I didn't know dead creatures can gain buffs lol.
It doesn't affect Malignant Cells in flooded area either.
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Offline Poker Alho

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485593#msg485593
« Reply #19 on: April 22, 2012, 10:31:23 pm »
The +4/+4 is for creatures in a flooded area. ie. it affects dead singularities.

dafuq? dead singularities?

Offline tyranim

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485629#msg485629
« Reply #20 on: April 22, 2012, 10:58:51 pm »
just tested an idea you guys gave me (btw, singularity isnt other or water, its still entropy, so flooding kills it)

anyway, i like this deck build:
Hover over cards for details, click for permalink
Deck import code : [Select]
6s1 6s1 6s1 6s1 6s1 6s1 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u6 8pj

10 games against ai3, 0 losses. its surprising consistent. try not to use super novas until you have a druid on the field. and if you have a mutation in your hand and a druid on the field, use 3 supers for trollage. use mutates and druids on any bad creature you get either from the shard or from faulty mutations. i typically get the whole first row filled with 5-10 attackers by turn 6. its crazy fun and i think i might publish this as a deck im going to use
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Offline Poker Alho

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485636#msg485636
« Reply #21 on: April 22, 2012, 11:04:30 pm »
just tested an idea you guys gave me (btw, singularity isnt other or water, its still entropy, so flooding kills it)

anyway, i like this deck build:
Hover over cards for details, click for permalink
Deck import code : [Select]
6s1 6s1 6s1 6s1 6s1 6s1 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u6 8pj

10 games against ai3, 0 losses. its surprising consistent. try not to use super novas until you have a druid on the field. and if you have a mutation in your hand and a druid on the field, use 3 supers for trollage. use mutates and druids on any bad creature you get either from the shard or from faulty mutations. i typically get the whole first row filled with 5-10 attackers by turn 6. its crazy fun and i think i might publish this as a deck im going to use

resembles a deck i made a while back in trainer, fate eggs and SoR mixed with Snovas and mutation for singularities or unwanted creatures from the eggs, pretty funny deck

Offline Wizy

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485689#msg485689
« Reply #22 on: April 23, 2012, 12:24:04 am »
The +4/+4 is for creatures in a flooded area. It is irrelevant for singularities because they will simply die.
Fixed for those that couldn't get the irony.
The only practical use seems to be Mutation/Improved Mutation.
Catapult and Druid are ok but they have to be there beforehand.
And Chimera+AM is too unreliable/expensive, aside from some obscure OTK deck.

Btw, I tried with GP and it is definitely not an option, they tend to multiply too fast.
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Offline Aves

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Re: Singularity... https://elementscommunity.org/forum/index.php?topic=39052.msg485711#msg485711
« Reply #23 on: April 23, 2012, 12:46:09 am »
Just tried building an OTK. The singularities don't CP themselves enough for a true OTK.
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