*Author

Selenbrant

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105759#msg105759
« Reply #12 on: July 01, 2010, 07:35:49 pm »
Yes Quicksands and Rewinds are amazing together. Destroying the quanta source and then rewinding the creature he can not play again. In addition he wont even draw a Tower the next turn.
My first Karma :'(   ;D thx

@ Clathius I did add a comment for you the post before.(Just that you notice it)

Retribution

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105769#msg105769
« Reply #13 on: July 01, 2010, 07:55:48 pm »
Will quicksands still be useful without rewinds if you pack them into an unupgraded deck, and against AI3?

Selenbrant

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105772#msg105772
« Reply #14 on: July 01, 2010, 08:04:06 pm »
Yes you can slow your opponent down tremendously. But there is no argue against Rewind. Rewind has one of the strongest snyergy with Quicksand and its a good opportunity to use your remaining time quanta. In addition Rewind is a really tricky spell. You can use it for almost all. Not decking out for some further turns, get rid of strong creatures, get rid of own antimattered creatures, just preventing your opponent drawing "new" cards(for example a hope by rewinding RoL).

Edit: Ohh unupgraded, you can take just 2 then and whenever you dont draw Graboid you can use your ReverseTime. And against AI3 it shouldnt be a problem at all.

Clathius

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg110354#msg110354
« Reply #15 on: July 08, 2010, 01:15:02 pm »
Which, in your opinion, works better?

You won't like this answer.   It depends on what you are facing.   

The control deck, the first one, is better vs other rush decks.   Just about all the rush decks are equally fast and the winner is the one with the better draw.   So, if you add a splash of control to your rush and shut the other deck down for even 1 turn, you will probably win.   

The second deck is a pure rush and is better vs the FG slayers.  Those decks are slow but once up to speed they will lock down the board.   The only way to win is to do 100 damage before they establish their lock.  In addition, those decks have minimal creatures and damage sources in them.   The faster you are, the more likely you are to EM as well.   

Selenbrant:
I go with 12 for consistancy.   12 is more likely to get that key 3  :earth first turn.   

There is another way I look at it as well.   Say I have drawn 4 towers and played out my entire hand by turn 2 and on turn 3 I draw a "useless" tower.   Looking at the big picture, that's okay with me because I'll probably win on turn 5.   

Conversely, if I get only a single tower in my openning draw and do not get a second until turn 3, that means I probably lost.   


Selenbrant

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg110364#msg110364
« Reply #16 on: July 08, 2010, 01:35:47 pm »
Maybe 12 is really better. In average* you have 2.8/3.2 (as first/as second) :earth Tower in your starthand. But it bothers me getting much quanta I cant use, because your start hand already has enough towers to play everything. Maybe adding a Dragon, that can use much remaining quanta at once?
At least I did it in my Life deck:
Code: [Select]
5bt 5bt 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7akAverage Tower in start hand are 2.33, but I need only 2 here at my start. In addition I dont need to play Healing at the start, so its enough quanta.
(Its for AI3, about 70% EM for score gaining)

*hypergeometric probability

Clathius

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg110377#msg110377
« Reply #17 on: July 08, 2010, 02:06:06 pm »

Replace your shield with a staff and you have my life deck  :))

The difference here is that you have Mark of Life.  So even worst case scenerio of 1 tower, you will have 3 life quantum on your second turn to play the frog or cockatrice.   

If you really want an  :earth sink, then use shiekers.   

Retribution

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg116270#msg116270
« Reply #18 on: July 16, 2010, 07:33:01 pm »
Alright, so now I find that I might want to face some HBs. I know they aren't the best source of cards/electrum but I just want to.

I found this: http://i50.tinypic.com/2q30oyd.jpg

How well would it work?
How many upgrades does it need to be successful?
Any fixes that you can suggest? Or simply changes?

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg116271#msg116271
« Reply #19 on: July 16, 2010, 07:35:21 pm »
Which, in your opinion, works better?

You won't like this answer.   It depends on what you are facing.   

The control deck, the first one, is better vs other rush decks.   Just about all the rush decks are equally fast and the winner is the one with the better draw.   So, if you add a splash of control to your rush and shut the other deck down for even 1 turn, you will probably win.   

The second deck is a pure rush and is better vs the FG slayers.  Those decks are slow but once up to speed they will lock down the board.   The only way to win is to do 100 damage before they establish their lock.  In addition, those decks have minimal creatures and damage sources in them.   The faster you are, the more likely you are to EM as well.   

Selenbrant:
I go with 12 for consistancy.   12 is more likely to get that key 3  :earth first turn.   

There is another way I look at it as well.   Say I have drawn 4 towers and played out my entire hand by turn 2 and on turn 3 I draw a "useless" tower.   Looking at the big picture, that's okay with me because I'll probably win on turn 5.   

Conversely, if I get only a single tower in my openning draw and do not get a second until turn 3, that means I probably lost.
The thing I dislike about antlions is their low attack power. There's lots of RoL + Hope decks out there. With low attack, it's easier for RoL + Hope to lock you down. Just my concerns.

 

anything
blarg: