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Retribution

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Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105104#msg105104
« on: July 01, 2010, 03:29:22 am »
Alright, so I have my basic shrieker rush of

1 x short sword
17 x stone pillar
6 x graboid
6 x shrieker

And I want to start tackling T50.
AI3 is getting a bit boring.

What are the suggestions of upgrades/changes that I make so that it successfully does well in T50? Basic damage isn't going to be enough, in my opinion.

Lluis83

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105110#msg105110
« Reply #1 on: July 01, 2010, 03:35:04 am »
6 elite graboid
3 rewind
3 quicksand
3 elite shrieker
15 earth towers

I have played this with excelent results, also is very good against pvp2.



Also you can take out the elite shriekers and 3 towers and add 6 steel golems.


Both are very efficient, but I really don't know the proportions if the cards are unupgraded.

Retribution

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105113#msg105113
« Reply #2 on: July 01, 2010, 03:45:00 am »
6 elite graboid
3 rewind
3 quicksand
3 elite shrieker
15 earth towers

I have played this with excelent results, also is very good against pvp2.



Also you can take out the elite shriekers and 3 towers and add 6 steel golems.


Both are very efficient, but I really don't know the proportions if the cards are unupgraded.
What would be the order I should upgrade the cards in?
And what exactly would the quicksand/rewind be for?

Lluis83

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105165#msg105165
« Reply #3 on: July 01, 2010, 04:19:56 am »

I only suggest this deck if you have already a fully (or two)upped Fg grinder.


The rewind is for better use of time quantum and to get rid of nasty creatures like oty, also against other rushes it helps because you can slow him by rewinding his stronger creature.


The damage input is not a problem,you can win this decks full of sog's, miracles pretty fast.


The quicksand slows your opponents a lot.If you have played Seism , you have  Against control decks or non-speed rainbows, it usually means that you can rush them before he can set up his defences. Also gives you an oportunity against hope-Rol decks, because you have to rush them before he can play a fractal and a  hope.

Against speed rainbows and pillarles is clearly a useness card, but because of the IA, you are going to win most of that matches anyway and helps a lot against other kind of decks.


I don't know the upgrade order, because I usually have more than 80.000 electrum ready and when I like a deck I buy all together and then I try it.( well I have six copies upgraded of most of cards in games, only I don't have six copies of cards that are not very used like purify,or cards that are not in Fg's spins and are not useful)


Selenbrant

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105334#msg105334
« Reply #4 on: July 01, 2010, 10:27:44 am »
I too started with this:
1 x short sword
17 x stone pillar
6 x graboid
6 x shrieker

But while upgrading I changed Shrieker with Steel Golems, because they are cheaper and tougher. You can play them even if there is an Oty on the field. They dont die against Fireshield so easily and all spells in general. With the lower quanta cost you can remove some Towers and add some other cards. I ended up with:

10 Earth Tower
6 SteelGolems
6 Graboid
4 Rewind
4 Quicksand

You only need 2-4 Towers in play. Average 2,33 Towers in the start hand*.

*hypergeometric probability;expected value "E(X)"

unionruler

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105436#msg105436
« Reply #5 on: July 01, 2010, 01:01:56 pm »
6 elite graboid
3 rewind
3 quicksand
3 elite shrieker
15 earth towers

I have played this with excelent results, also is very good against pvp2.
-1  :earth tower, +1 elite shrieker

That's what I field, only drawbacks are it don't EM unless you're up against a T50 farm or a large timebow and it loses to quickdraw RoL-Hope decks.

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105454#msg105454
« Reply #6 on: July 01, 2010, 01:17:14 pm »
I play the exact same deck as you with 1 change.  +1 short sword and -1 pillar.
Think you got what it takes?  Test out your skills in some Tournaments! http://elementscommunity.org/forum/index.php/board,77.0.html

Offline Anothebrother

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105462#msg105462
« Reply #7 on: July 01, 2010, 01:23:12 pm »
If you only want to use shrieker rush in t50 ignore my reply but...
If you're just trying to fight T50, I suggest you use a different, unupped, deck that will allow you to save money so that you can buy a FG killer more quickly...

Ideally you'd get this deck:
Code: [Select]
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9(replace Hammer with Vamp Stiletto or even Druic Staff if you have it)

If you dont have enough money, this one is much cheaper:
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7(replace Plagues with Arsenics if you have them...you can also try replacing them with Phase Spiders if you want...)

Retribution

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105730#msg105730
« Reply #8 on: July 01, 2010, 06:42:18 pm »
If you only want to use shrieker rush in t50 ignore my reply but...
If you're just trying to fight T50, I suggest you use a different, unupped, deck that will allow you to save money so that you can buy a FG killer more quickly...

Ideally you'd get this deck:
Code: [Select]
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9(replace Hammer with Vamp Stiletto or even Druic Staff if you have it)



If you dont have enough money, this one is much cheaper:
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7(replace Plagues with Arsenics if you have them...you can also try replacing them with Phase Spiders if you want...)
I already played vreely's rush deck on a different account and it got kind of boring. Poison was good against T50 at first, now there's too many rush decks for it to be too effective. So I want a shrieker rush.

I too started with this:
1 x short sword
17 x stone pillar
6 x graboid
6 x shrieker

But while upgrading I changed Shrieker with Steel Golems, because they are cheaper and tougher. You can play them even if there is an Oty on the field. They dont die against Fireshield so easily and all spells in general. With the lower quanta cost you can remove some Towers and add some other cards. I ended up with:

10 Earth Tower
6 SteelGolems
6 Graboid
4 Rewind
4 Quicksand

You only need 2-4 Towers in play. Average 2,33 Towers in the start hand*.

*hypergeometric probability;expected value "E(X)"
What about unupgraded? How would you start?
Besides, reverse times would be too costly.

Clathius

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105741#msg105741
« Reply #9 on: July 01, 2010, 07:12:50 pm »
You can make a lot of money from T50.   I am not sure it is good advice (in the current game) to recommend FGs especially if you do not enjoy killing FG.   

I have a fully upgraded graboid deck.   I found fully upgraded towers had the biggest impact.   When you can drop 3 towers on your first turn so that you can drop a first turn graboid, that is where you want to be.   Next upgrade graboids.   

After that you have a decision to make.  Some people like shiekers.  Personally, I find them too slow to get out at 8 :earth.   A deck like this should be winning in around 6 turns.  Having to wait 2-3 turns to generate 8 :earth is too long for my taste.  You need to be hyper fast to rush in T50 or those rainbow FG decks will lock you down.     I prefer running with either elite antlions, 2 :earth for a 4/4 or the steel golems 4 :earth for a 6/9.     

I have two variants I use, both fully upgraded:
12 towers
6 graboids
4 antlions
2 steel golems
3 rewind
3 quicksand

12 towers
6 graboids
4 antlions
4 steel golems
2 precognition
2 long sword








Selenbrant

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105743#msg105743
« Reply #10 on: July 01, 2010, 07:18:22 pm »
I would start with something like:

1 x Short Sword
15 x Stone Pillar
6 x Graboid
4 x Shrieker
4 x Earthquakes

Upgrades:
1. Elite Graboid
2. Quicksands
3. Im not sure about the order, because with each replaced Shrieker you have 4 quanta cost less and are able to replace 1 Tower in the same moment. So maybe something like this:
-1Shrieker + 1SteelGolem ---> - 1Tower + 1Rewind
4. Towers

Then you will end up with somethin like:
10 Earth Tower
6 SteelGolems
6 Graboid
4 Rewind
4 Quicksand

10 Earth Tower
1 Long Sword
5 SteelGolems
6 Graboid
4 Rewind
4 Quicksand

12 Earth Tower
6 SteelGolems
6 Graboid
3 Rewind
3 Quicksand

@Clathius
Dont you think you could reduce the number of Towers? Both of your decks use even less  :earth quanta then mine and if I start with 3 Towers or 4  I can play all my creatures during the next 2 or 3 turns and after that I just get quanta I cant really use. Then I would like to have more creature instead of drawing further Towers. There is a reason I didnt add Anlions. With Antlions you have a further good cheap attacker, but its damage is "just" 4. That means you can draw a Steel Golem(6) or a Antlion(4) and as long as you have the quanta to play it 6 is better than 4. Too you reduce the average attack damage per card in your deck.
Nevertheless after I saw your mod I need to try my own mod with antlions. thx  ;)






Retribution

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Re: Shrieker Rush/T50 https://elementscommunity.org/forum/index.php?topic=8945.msg105749#msg105749
« Reply #11 on: July 01, 2010, 07:22:11 pm »
You can make a lot of money from T50.   I am not sure it is good advice (in the current game) to recommend FGs especially if you do not enjoy killing FG.   

I have a fully upgraded graboid deck.   I found fully upgraded towers had the biggest impact.   When you can drop 3 towers on your first turn so that you can drop a first turn graboid, that is where you want to be.   Next upgrade graboids.   

After that you have a decision to make.  Some people like shiekers.  Personally, I find them too slow to get out at 8 :earth.   A deck like this should be winning in around 6 turns.  Having to wait 2-3 turns to generate 8 :earth is too long for my taste.  You need to be hyper fast to rush in T50 or those rainbow FG decks will lock you down.     I prefer running with either elite antlions, 2 :earth for a 4/4 or the steel golems 4 :earth for a 6/9.     

I have two variants I use, both fully upgraded:
12 towers
6 graboids
4 antlions
2 steel golems
3 rewind
3 quicksand

12 towers
6 graboids
4 antlions
4 steel golems
2 precognition
2 long sword
You can make a lot of money from T50.   I am not sure it is good advice (in the current game) to recommend FGs especially if you do not enjoy killing FG.   

I have a fully upgraded graboid deck.   I found fully upgraded towers had the biggest impact.   When you can drop 3 towers on your first turn so that you can drop a first turn graboid, that is where you want to be.   Next upgrade graboids.   

After that you have a decision to make.  Some people like shiekers.  Personally, I find them too slow to get out at 8 :earth.   A deck like this should be winning in around 6 turns.  Having to wait 2-3 turns to generate 8 :earth is too long for my taste.  You need to be hyper fast to rush in T50 or those rainbow FG decks will lock you down.     I prefer running with either elite antlions, 2 :earth for a 4/4 or the steel golems 4 :earth for a 6/9.     

I have two variants I use, both fully upgraded:
12 towers
6 graboids
4 antlions
2 steel golems
3 rewind
3 quicksand

12 towers
6 graboids
4 antlions
4 steel golems
2 precognition
2 long sword








Which, in your opinion, works better?

I would start with something like:

1 x Short Sword
15 x Stone Pillar
6 x Graboid
4 x Shrieker
4 x Earthquakes

Upgrades:
1. Elite Graboid
2. Quicksands
3. Im not sure about the order, because with each replaced Shrieker you have 4 quanta cost less and are able to replace 1 Tower in the same moment. So maybe something like this:
-1Shrieker + 1SteelGolem ---> - 1Tower + 1Rewind
4. Towers

Then you will end up with somethin like:
10 Earth Tower
6 SteelGolems
6 Graboid
4 Rewind
4 Quicksand

10 Earth Tower
1 Long Sword
5 SteelGolems
6 Graboid
4 Rewind
4 Quicksand

12 Earth Tower
6 SteelGolems
6 Graboid
3 Rewind
3 Quicksand








Thanks for the tips.
The earthquake addition sounds good.

EDIT: Oh, and thanks for the help, guys, +1 karma to 3 people  :P

 

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