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mrmarkus41

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Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg417753#msg417753
« on: October 30, 2011, 04:20:54 am »
first, here's the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rj 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6ru 6ru 6ru 6ru 6ru 6ru 718 718 718 718 77i 77i 7q9 7q9 7q9 7q9 7q9 7q9 7t9 8pt

(The shards that aren't showing up are Void and sacrifice)
I'd say I'm winning about 50-75% of my PvP battles, about th same in Level 3 and maybe 25% of the False god battles.
Should I get some damage cards or am I just expecting too much?
Poison is obviously a problem, but should I pick up a Purify or 3? My deck is already huge

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg417793#msg417793
« Reply #1 on: October 30, 2011, 06:22:27 am »
Seems like a lot of cards. Maybe cut down on some cards?

Offline xsindomanx

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg417801#msg417801
« Reply #2 on: October 30, 2011, 06:38:13 am »
The shards only require a random quarta, and do not require a SN or QT to use.
Having so many QT for only 4 specific elements seem like a waste.

Just some simple comments since I'm about to faint from lack of sleep:
  • Take out quantum pillars
  • Take out steals and dirk (don't really fit in)
  • Take out PA, as there are currently no cards that can mass-destroy shards
  • Change mark to light, so that you can use sundials and SoD better
  • If you want a weapon, put in arsenic for additional poison
Not sure what that would result to, but think you can make the deck smaller by about 10 cards
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mrmarkus41

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg417978#msg417978
« Reply #3 on: October 30, 2011, 03:34:17 pm »
thanks for the advice
Questions:
if i remove QT, that puts me in the position of not generating enough quanta. do you suggest nova/supernova?
PA is there because one critter with butterfly effect can destroy my SoV in no time
likewise with steal. i mostly have it to get my SoV back
thanks for taking a look

Offline xsindomanx

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg418008#msg418008
« Reply #4 on: October 30, 2011, 04:40:00 pm »
I would suggest nova (since supernova requires 2 :entropy and 6 novas are enough to handle all the shards), light mark, and pendulum of whatever element that you plan to use (death, possibly darkness -.-).
Don't really think you need both PA and steals, especially since they are two different elements.
When you create a 'fun' deck like this, you must be prepared to accept some of the weaknesses instead of adding QT and a lot of control cards :)
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mrmarkus41

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg418032#msg418032
« Reply #5 on: October 30, 2011, 05:19:32 pm »
I would suggest nova (since supernova requires 2 :entropy and 6 novas are enough to handle all the shards), light mark, and pendulum of whatever element that you plan to use (death, possibly darkness -.-).
Don't really think you need both PA and steals, especially since they are two different elements.
When you create a 'fun' deck like this, you must be prepared to accept some of the weaknesses instead of adding QT and a lot of control cards :)
thank you very much.
s far, this deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6ru 6ru 6ru 6ru 6ru 6ru 718 718 718 718 718 718 72i 72i 72i 72i 72i 72i 77i 77i 7q9 7q9 7q9 7q9 7q9 7q9 8pq

is working pretty well in PvP and Arena

Offline Plantifant

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg418065#msg418065
« Reply #6 on: October 30, 2011, 06:34:11 pm »
Probably not a 25% win rate against FG's.

mrmarkus41

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg418086#msg418086
« Reply #7 on: October 30, 2011, 07:14:46 pm »
Probably not a 25% win rate against FG's.
nope, closer to 10% :(

Offline xsindomanx

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg418144#msg418144
« Reply #8 on: October 30, 2011, 08:47:31 pm »
-2 nova (4 nova = 48  :rainbow, 18 shard = 54 and you can get extras from mark / pend)
-6 death pends +4 death towers (you only need 1 light quarta / turn, and you don't need 6 towers for just poisons)
^ are what I would think are requirements

reduce number of some of the shards. I don't think you need 20+ turns of protection (12 Sosa, 6 sundial, additional from SoD+Sosa mix). You can do 15 damage by the time you have half your deck out on the board, and even more as the game drags, so try to reduce the card number more to 35 or so.
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mrmarkus41

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Re: Shard Deck - sometimes great, sometimes... https://elementscommunity.org/forum/index.php?topic=33116.msg418453#msg418453
« Reply #9 on: October 31, 2011, 06:55:43 am »
-2 nova (4 nova = 48  :rainbow, 18 shard = 54 and you can get extras from mark / pend)
-6 death pends +4 death towers (you only need 1 light quarta / turn, and you don't need 6 towers for just poisons)
^ are what I would think are requirements

reduce number of some of the shards. I don't think you need 20+ turns of protection (12 Sosa, 6 sundial, additional from SoD+Sosa mix). You can do 15 damage by the time you have half your deck out on the board, and even more as the game drags, so try to reduce the card number more to 35 or so.
great advice, thanks

 

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