Hm, strange mix between a rush and a stall. Your rush part won't be very fast most of the time and the dragons die easily against CC, so you can't break a stall like this. I'd say focus more on the stall part, remove Cremations, Dragons, SoBe and potentially the MP's too. Fire Buckler isn't bad, nor are Firestorms. Add another Fahren or two and 6 Fire Lances for:
- Tons of CC
- Burst damage against stalls (can OTK)
- Spell damage gives you two ways to do damage; much harder to shut down
Adjust quanta accordingly (I'd suggest Burning Towers and the rest fire pends with Entropy mark). With the CP gone you can pack another AM. Demon or Purple Nymph are optional since they'll likely die.
If you want to keep the focus on physical damage, I'd still remove Cremations for more reliable quanta production and for saving some card space. MP's are good since they don't die, but after that I'd still focus on Lances for the aforementioned reasons.