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Scarab Utility Belt https://elementscommunity.org/forum/index.php?topic=35669.msg448777#msg448777
« on: January 13, 2012, 09:08:35 pm »
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The idea is to have a super buff 20 HP Scarab eating everything with a BE'd and SoR'd Scarab destroying everything. You can finish with a Mitosis'd SoR'd Scarab. SNbows aren't suppose to be super consistent, right? You get different stuff every game. But while this is awesome sometimes, often it fails to do anything at all. What can I do?

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Re: Scarab Utility Belt https://elementscommunity.org/forum/index.php?topic=35669.msg448868#msg448868
« Reply #1 on: January 14, 2012, 03:16:19 am »
The main problem I see is that usually your opening hand will be bad. You only have 3 QTs in a 30 card deck and 6 SNs. This means you're likely to discard cards before the first SN even comes out.

Offline Gandora

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Re: Scarab Utility Belt https://elementscommunity.org/forum/index.php?topic=35669.msg449231#msg449231
« Reply #2 on: January 15, 2012, 12:57:25 pm »
Don't know if this works better... i tried some changes to improve your draws.
Give me some feedback if you try it  :)

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Changes:

-2 scarabs, -1 SoR, - 3 QT, - 1 Blessing
+ 5 Entropy Pends, + 1 Time Tower, + 1 Elec. Glass.
Mark to Time.
Maybe you can remove a cloak or Chaos Power for another mitosis.

Edit: Maybe change the time tower for a 5th scarab. It looks like you got enough time quanta.
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Contrary

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Re: Scarab Utility Belt https://elementscommunity.org/forum/index.php?topic=35669.msg449418#msg449418
« Reply #3 on: January 16, 2012, 12:46:05 am »
Hourglasses, I didn't even think of that. Great idea. I will mess around with that.

Maybe with an Eternity to prevent deckout this could be a decent antiFG.

Edit: Naw in one direction it's becoming a shitty SG FG and in the other its becoming a shitty Instosis. Dang and I thought SoR BE Scarab would be a good combo. :(

Offline Gandora

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Re: Scarab Utility Belt https://elementscommunity.org/forum/index.php?topic=35669.msg449515#msg449515
« Reply #4 on: January 16, 2012, 10:39:28 am »
Well, I don't know how it does against FG's, but I wouldn't recommend it  ;)

Actually, I think the BE Scarab isn't a bad combo.  :)
I messed around with the following version.

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I'm not used to play scarab decks, but I won 16 of 20 games in AI3.
I noticed that the SoR's arent very needed. They're very helpful to start with mitosis, and one should be used
on a devour effect, because it happens that you're short on gravity quanta. But the pends give enough entropy and time quanta to use every skill you want.
I replaced lots of buff, because the SoR mitosis combo buffs the hp as well as the heavy armor. Mitosis does the rest in atk.

You can change the deck in many ways if you want. Replace something for a sanctuary to prevent black holes, or try some sundials to stall until the SoR-Mito Combo.
Just always pay attention to not deckout. I usually stopped around ten cards with extra drawing.

It was fun for me, as it was the first scarab deck I ever played :D
I hope you find a build you'll be happy with  :)
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