the poison is somewhat annoying to deal with, its not going to be your win. i suggest afflatoxin and boneyard for better CC. when he has all the Mcells, just have a skull shield and it should be good for grinding AI3 and a bit of T50. the bone yard is for obvious reasons( when his critters dies).
that my opinion, change your poison for 3 aflatoxins and 3 boneyards
maybe replace a mummy or 2 by a vulture or 2 because of the related death to aflatoxin.
if someone can say better, be my guess, im still not up to date with all the strategies.
maybe im just talking through my hat here
That sorta changes the entire playstyle...
First of all, the link you put leads to MrBlonde's mono death rush, who, last time I checked, wasn't xKelevra. Anyways, back on topic.
It might do well to use
to its fullest potential:
+Liquid Shadow
This card has a dual purpose: it can lobo a creature, and also give it vampire. this can be very useful when trying to get EMs. You can use it on your dragons for some extra health, and will ultimately benefit you in the end.
+Steal
One man's treasure is now yours. using this, you can steal one of your opponent's beloved permanents, and make your life a bit easier.
+Nightmare
This card is arguably one of the most annoying cards to face against: it fills your opponent's hand with whatever creature you wish to target, meaning they have a bunch of cards they can't play, or they're so high cost that a great many of them will still act as dead cards in their hand.
Of the 3 cards I just gave brief explanations about, I would like to really emphasize the first two, as they have a wonderful synergy with this deck. The Liquid Shadow on your Bone Dragon can heal up to 55 damage each, and the Steal can make some of the most annoying shields to face yours.
I would suggest that if you do add these cards in, you switch out some more
pillars for
pendulums, as you will be using a lot more
quanta.
Upgrading:
Normally, pillars are a good choice to do first when it comes to upgrading. You get your quanta faster, and that way, you get more cards out. I would suggest, however, that your nightfalls are upgraded first: when upgraded, these cards give +2/+1, which means extra damage for each of your creatures.
After that would probably be pillars and pendulums to whatever extent.
Next, I would think Vampire Stiletto. It does an extra 2 damage, and that's free healing as well.
I'm not really sure what's after that, but I don't really wanna think because it's 1AM at the moment.
If you're taking cards out for the
cards, I would suggest taking out 2-3 poisons and maybe a mummy or 2.
At the moment, you have 72
being used, 3 random, and 3
being used (given the fact that you only need to play Nightfall and Stiletto once). With 6
pendulums, you don't have very balanced quanta usage there. If you don't like the above additions, you could add parasites for some creature control, getting rid of some enemy creatures and using up both
and
.
Hope this helps.